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Article

Meshless visual and haptic interaction from a real-time depth image

Published: 05 August 2007 Publication History

Abstract

Recently, the technological advance of 3D depth sensors such as the Z-Cam[1] has made it possible to acquire a dynamic real object in real time(See Fig 1.(a)). The raw depth image is time-consuming to generate connectivity or pre-computed hierarchical data structure from the heavy data set in order to perform graphic and haptic interaction. In this paper, therefore, we propose mesh-less graphic and haptic rendering algorithm based on the point-based techniques by utilizing graphics hardware for providing efficient visualization and haptic interaction from a depth image acquired in real time.

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References

[1]
http://www.3dvsystems.com/.
[2]
J. P. Kim, B. C. Lee, and J Ryu, "Haptic Rendering for Hybrid Environments", ACM SIGGRAPH 2005, research poster, 2005.

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cover image ACM Conferences
SIGGRAPH '07: ACM SIGGRAPH 2007 posters
August 2007
197 pages
ISBN:9781450318280
DOI:10.1145/1280720
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

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Published: 05 August 2007

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