Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/1281500.1281689acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
Article

Strands and hair: modeling, animation, and rendering

Published: 05 August 2007 Publication History

Abstract

The last six years has seen a renaissance in hair modeling, rendering and animation. This course covers the gamut of hair simulation problems and present working solutions, from recent and novel research ideas to time tested industrial practices that resulted in spectacular imagery.

References

[1]
{ALS98} C. Adler, J. Lock, and B. Stone. Rainbow scattering by a cylinder with a nearly elliptical cross section. Applied Optics, 37(9):1540--1550, 1998.
[2]
{AP07} B. Audoly and Y. Pomeau. Elasticity and Geometry: from hair curls to the nonlinear response of shells. Oxford University Press, À paraître en 2007.
[3]
{AUK92a} K. Anjyo, Y. Usami, and T. Kurihara. A simple method for extracting the natural beauty of hair. In Proceedings of the 19th annual conference on Computer graphics and interactive techniques (SIGGRAPH). ACM SIGGRAPH, 1992.
[4]
{AUK92b} K. Anjyo, Y. Usami, and T. Kurihara. A simple method for extracting the natural beauty of hair. In Computer Graphics Proceedings (Proceedings of the ACM SIGGRAPH'92 conference), pages 111--120, August 1992.
[5]
{BAC+06} F. Bertails, B. Audoly, M.-P. Cani, B. Querleux, F. Leroy, and J.-L. Lévêque. Super-helices for predicting the dynamics of natural hair. In ACM Transactions on Graphics (Proceedings of the ACM SIGGRAPH'06 conference), pages 1180--1187, August 2006.
[6]
{Ban94} David C. Banks. Illumination in diverse codimensions. Proc. of ACM SIGGRAPH, 1994.
[7]
{BAQ+05} F. Bertails, B. Audoly, B. Querleux, F. Leroy, J.-L. Lévêque, and M.-P. Cani. Predicting natural hair shapes by solving the statics of flexible rods. In J. Dingliana and F. Ganovelli, editors, Eurographics'05 (short papers). Eurographics, August 2005. Eurographics'05 (short papers).
[8]
{Bar92} David Baraff. Dynamic simulation of non-penetrating rigid bodies. PhD thesis, Department of Computer Science, Cornell University, March 1992.
[9]
{Bar96} David Baraff. Linear-time dynamics using lagrange multipliers. Proceedings of SIGGRAPH 96, pages 137--146, August 1996.
[10]
{BCN03} Y. Bando, B-Y. Chen, and T. Nishita. Animating hair with loosely connected particles. Computer Graphics Forum, 22(3):411--418, 2003. Proceedings of Eurographics'03.
[11]
{BCP96} K. E. Brenan, S. L. Campbell, and L. R. Petzold. Numerical Solution of Initial-Value Problems in Differential-Algebraic Equations. Classics in Applied Mathematics. SIAM, 1996.
[12]
{Ber06} F. Bertails. Simulation de chevelures naturelles. PhD thesis, Institut National Polytechnique de Grenoble, 2006.
[13]
{BKCN03a} F. Bertails, T-Y. Kim, M-P. Cani, and U. Neumann. Adaptive wisp tree - a multiresolution control structure for simulating dynamic clustering in hair motion. In ACM SIGGRAPH - EG Symposium on Computer Animation, pages 207--213, July 2003.
[14]
{BKCN03b} F. Bertails, T-Y. Kim, M-P. Cani, and U. Neumann. Adaptive wisp tree: a multiresolution control structure for simulating dynamic clustering in hair motion. In 2003 ACM SIGGRAPH / Eurographics Symposium on Computer Animation, aug 2003.
[15]
{BMC05} F. Bertails, C. Ménier, and M-P. Cani. A practical self-shadowing algorithm for interactive hair animation. In Proc. Graphics Interface, pages 71--78, May 2005.
[16]
{BMF03} R. Bridson, S. Marino, and R. Fedkiw. Simulation of clothing with folds and wrinkles. In Eurographics/SIGGRAPH Symposium on Computer Animation, San Diego, California, 2003.
[17]
{Bru99} A. Bruderlin. A method to generate wet and broken-up animal fur. In Computer Graphics and Applications, 1999. Proceedings. Seventh Pacific Conference, pages 242--249, October 1999.
[18]
{BS91} H. Bustard and R. Smith. Investigation into the scattering of light by human hair. Applied Optics, 24(30):3485--3491, 1991.
[19]
{BW92} D. Baraff and A. Witkin. Dynamic simulation of non-penetrating flexible bodies. In Computer Graphics Proceedings (Proceedings of the ACM SIGGRAPH'92 conference), pages 303--308, 1992.
[20]
{BW98a} David Baraff and Andrew Witkin. Large steps in cloth simulation. Proc. of ACM SIGGRAPH, pages 43--54, 1998.
[21]
{BW98b} David Baraff and Andrew P. Witkin. Large steps in cloth simulation. In Proceedings of SIGGRAPH 98, Computer Graphics Proceedings, Annual Conference Series, pages 43--54, July 1998.
[22]
{CCK05a} B. Choe, M. Choi, and H-S. Ko. Simulating complex hair with robust collision handling. In ACM SIGGRAPH - EG Symposium on Computer Animation, pages 153--160, August 2005.
[23]
{CCK05b} Byoungwon Choe, Min Gyu Choi, and Hyeong-Seok Ko. Simulating complex hair with robust collision handling. In 2005 ACM SIGGRAPH / Eurographics Symposium on Computer Animation, pages 153--160, 2005.
[24]
{CJY02a} J. Chang, J. Jin, and Y. Yu. A practical model for hair mutual interactions. In ACM SIGGRAPH - EG Symposium on Computer Animation, pages 73--80, July 2002.
[25]
{CJY02b} Johnny Chang, Jingyi Jin, and Yizhou Yu. A practical model for mutual hair inteactions. In Proceedings of Symposium on Computer Animation. ACM SIGGRAPH, San Antonio, USA, July 2002.
[26]
{CK05} B. Choe and H-S. Ko. A statiscal wisp model and pseudophysical approaches for interactive hairstyle generation. IEEE Transactions on Visualization and Computer Graphics, 11(2):153--160, March 2005.
[27]
{CPS92} R. W. Cottle, J. S. Pang, and R. E. Stone. The linear complementarity problem. Academic Press, 1992.
[28]
{CSDI99} L. Chen, S. Saeyor, H. Dohi, and M. Ishizuka. A system of 3d hairstyle synthesis based on the wisp model. The Visual Computer, 15(4):159--170, 1999.
[29]
{DKY+00} Y. Dobashi, K. Kaneda, H. Yamashita, T. Okita, and T. Nishita. A simple, efficient method for realistic animation of clouds. In Computer Graphics Proceedings (Proceedings of the ACM SIGGRAPH'00 conference), pages 19--28. ACM Press/Addison-Wesley Publishing Co., 2000.
[30]
{DMTKT93} A. Daldegan, N. Magnenat-Thalmann, T. Kurihara, and D. Thalmann. An integrated system for modeling, animating and rendering hair. Computer Graphics Forum, 12(3):211--221, 1993.
[31]
{Dur04} D. Durville. Modelling of contact-friction interactions in entangled fibrous materials. In Procs of the Sixth World Congress on Computational Mechanics (WCCM VI), September 2004.
[32]
{Fea87} Roy Featherstone. Robot Dynamics Algorithms. Kluwer Academic Publishers, 1987.
[33]
{GBF03} E. Guendelman, R. Bridson, and R. Fedkiw. Nonconvex rigid bodies with stacking. ACM Transactions on Graphics (SIGGRAPH Proceedings), 2003.
[34]
{Gol97} D. Goldman. Fake fur rendering. In Proceedings of ACM SIGGRAPH'97, Computer Graphics Proceedings, Annual Conference Series, pages 127--134, 1997.
[35]
{GZ02} Y. Guang and H. Zhiyong. A method of human short hair modeling and real time animation. In Proceedings of Pacific Graphics'02, pages 435--438, September 2002.
[36]
{Had03} Sunil Hadap. Hair Simulation. PhD thesis, MIRALab, CUI, University of Geneva, January 2003.
[37]
{HKS98} T. Hou, I. Klapper, and H. Si. Removing the stiffness of curvature in computing 3-d filaments. J. Comput. Phys., 143(2):628--664, 1998.
[38]
{HMT01a} S. Hadap and N. Magnenat-Thalmann. Modeling dynamic hair as a continuum. Computer Graphics Forum, 20(3):329--338, 2001. Proceedings of Eurographics'01.
[39]
{HMT01b} Sunil Hadap and Nadia Magnenat-Thalmann. Modeling dynamic hair as a continuum. Computer Graphics Forum, 20(3):329--338, 2001.
[40]
{HS98} W. Heidrich and H.-P. Seidel. Efficient rendering of anisotropic surfaces using computer graphics hardware. Proc. of Image and Multi-dimensional Digital Signal Processing Workshop (IMDSP), pages 315--318, 1998.
[41]
{JLD99} H. Jensen, J. Legakis, and J. Dorsey. Rendering of wet material. Rendering Techniques, pages 273--282, 1999.
[42]
{KANB03} Z. Kačić-Alesić, M. Nordenstam, and D. Bullock. A practical dynamics system. In SCA '03: Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation, pages 7--16. Eurographics Association, 2003.
[43]
{KAT93} T. Kurihara, K. Anjyo, and D. Thalmann. Hair animation with collision detection. In Proceedings of Computer Animation'93, pages 128--138. Springer, 1993.
[44]
{Ken04} Erleben Kenny. Stable, Robust, and Versatile Multibody Dynamics Animation. PhD thesis, Department of Computer Science, University of Copenhagen, November 2004.
[45]
{KH00} C. Koh and Z. Huang. Real-time animation of human hair modeled in strips. In EG workshop on Computer Animation and Simulation (EG CAS'00), pages 101--112, September 2000.
[46]
{KH01} C. Koh and Z. Huang. A simple physics model to animate human hair modeled in 2D strips in real time. In EG workshop on Computer Animation and Simulation (EG CAS'01), pages 127--138, September 2001.
[47]
{KHS04} M. Koster, J. Haber, and H-P. Seidel. Real-time rendering of human hair using programmable graphics hardware. In Computer Graphics International (CGI'04), pages 248--256, June 2004.
[48]
{Kim02} Tae-Yong Kim. Modeling, Rendering, and Animating Human Hair. PhD thesis, University of Southern California, 2002.
[49]
{KK89} J. Kajiya and T. Kay. Rendering fur with three dimensional textures. In Computer Graphics Proceedings (Proceedings of the ACM SIGGRAPH'89 conference), Computer Graphics Proceedings, Annual Conference Series, pages 271--280, New York, NY, USA, 1989. ACM Press.
[50]
{KN99} W. Kong and M. Nakajima. Visible volume buffer for efficient hair expression and shadow generation. In Computer Animation, pages 58--65. IEEE, 1999.
[51]
{KN00} T.-Y. Kim and U. Neumann. A thin shell volume for modeling human hair. In Computer Animation 2000, IEEE Computer Society, pages 121--128, 2000.
[52]
{KN01} T-Y. Kim and U. Neumann. Opacity shadow maps. In Rendering Techniques 2001, Springer, pages 177--182, July 2001.
[53]
{KN02} T-Y. Kim and U. Neumann. Interactive multiresolution hair modeling and editing. ACM Transactions on Graphics (Proceedings of the ACM SIGGRAPH'02 conference), 21(3):620--629, July 2002.
[54]
{Kok04} Evangelos Kokkevis. Practical physics for articulated characters. In Proceedings of Game Developers Conference 2004, 2004.
[55]
{LFHK88} B. Lindelof, B. Forslind, MA. Hedblad, and U. Kaveus. Human hair form. morphology revealed by light and scanning electron microscopy and computer aided three-dimensional reconstruction. Arch. Dermatol., 124(9):1359--1363, 1988.
[56]
{LGLM00} E. Larsen, S. Gottschalk, M. Lin, and D. Manocha. Distance queries with rectangular swept sphere volumes. Proc. of IEEE Int. Conference on Robotics and Automation, pages 24--48, 2000.
[57]
{LK01a} D-W. Lee and H-S. Ko. Natural hairstyle modeling and animation. Graphical Models, 63(2):67--85, March 2001.
[58]
{LK01b} Doo-Won Lee and Hyeong-Seok Ko. Natural hairstyle modeling and animation. Graphical Models, 63(2):67--85, March 2001.
[59]
{LTT91} A. M. LeBlanc, R. Turner, and D. Thalmann. Rendering hair using pixel blending and shadow buffers. The Journal of Visualization and Computer Animation, 2(3):92--97, -- 1991.
[60]
{LV00} T. Lokovic and E. Veach. Deep shadow maps. In Computer Graphics Proceedings (Proceedings of the ACM SIGGRAPH'00 conference), pages 385--392. ACM Press/Addison-Wesley Publishing Co., 2000.
[61]
{Mar74} D. Marcuse. Light scattering from elliptical fibers. Applied Optics, 13:1903--1905, 1974.
[62]
{Mir96} Brian Mirtich. Impulse-based Dynamic Simulation of Rigid Body Systems. PhD thesis, University of California, Berkeley, December 1996.
[63]
{Mit96} D. Mitchell. Consequences of stratified sampling in graphics. In Computer Graphics Proceedings (Proceedings of the ACM SIGGRAPH'96 conference), pages 277--280, 1996.
[64]
{MJC+03a} S. Marschner, H. Jensen, M. Cammarano, S. Worley, and P. Hanrahan. Light scattering from human hair fibers. ACM Transactions on Graphics (Proceedings of the ACM SIGGRAPH'03 conference), 22(3):281--290, July 2003.
[65]
{MJC+03b} S. Marschner, H. W. Jensen, M. Cammarano, S. Worley, and P. Hanrahan. Light scattering from human hair fibers. ACM Transactions on Graphics, 22(3):780--791, July 2003. Proceedings of ACM SIGGRAPH 2003.
[66]
{MKBR04} T. Mertens, J. Kautz, P. Bekaert, and F. Van Reeth. A self-shadow algorithm for dynamic hair using density clustering. In Proceedings of Eurographics Symposium on Rendering, pages 173--178, 2004.
[67]
{MTM98} C. Mount, D. Thiessen, and P. Marston. Scattering observations for tilted transparent fibers. Applied Optics, 37(9):1534--1539, 1998.
[68]
{NdP98} I. Neulander and M. Van de Panne. Rendering generalized cylinders with paintstrokes. In Graphics Interface, pages 233--242, 1998.
[69]
{Ney98} F. Neyret. Modeling animating and rendering complex scenes using volumetric textures. IEEE Transaction on Visualization and Computer Graphics, 4(1):55--70, Jan--Mar 1998.
[70]
{NR01} O. Nocent and Y. Remion. Continuous deformation energy for dynamic material splines subject to finite displacements. In EG workshop on Computer Animation and Simulation (EG CAS'01), pages 88--97, September 2001.
[71]
{OBKA03} H. Ono, S. Benza, and Z. Kačić-Alesić. Bringing digital crash dummies to life for 'the hulk'. In SIGGRAPH Sketches and Applications, San Diego, California, 2003. ACM SIGGRAPH.
[72]
{Ove91} C. Van Overveld. An iterative approach to dynamic simulation of 3-D rigid-body motions for real-time interactive computer animation. The Visual Computer, 7:29--38, 1991.
[73]
{Pai02a} D. Pai. Strands: Interactive simulation of thin solids using cosserat models. Computer Graphics Forum, 21(3):347--352, 2002. Proceedings of Eurographics'02.
[74]
{Pai02b} D. K. Pai. Strands: Interactive simulation of thin solids using cosserat models. Computer Graphics Forum, 21(3):347--352, 2002.
[75]
{PCP01a} E. Plante, M-P. Cani, and P. Poulin. A layered wisp model for simulating interactions inside long hair. In EG workshop on Computer Animation and Simulation (EG CAS'01), Computer Science, pages 139--148. Springer, September 2001.
[76]
{PCP01b} Eric Plante, Marie-Paule Cani, and Pierre Poulin. A layered wisp model for simulating interactions inside long hair. In Proceedings of Eurographics Workshop, Computer Animation and Simulation. EUROGRAPHICS, Manchester, UK, September 2001.
[77]
{PCP02} E. Plante, M-P. Cani, and P. Poulin. Capturing the complexity of hair motion. Graphical Models (Academic press), 64(1):40--58, january 2002. submitted Nov. 2001, accepted, June 2002.
[78]
{PK96} F. C. Park and I. G. Kang. Cubic interpolation on the rotation group using cayley parameters. In Proceedings of the ASME 24th Biennial Mechanisms Conference, Irvine, CA, 1996.
[79]
{PS03} Jong-Shi Pang and David E. Stewart. Differential variational inequalities. Technical report, http://www.cis.upenn.edu/davinci/publications, 2003.
[80]
{PT96} J. S. Pang and J. C. Trinkle. Complementarity formulations and existence of solutions of dynamic multi-rigid-body contact problems with coulomb friction. Mathematical Programming, 73:199--226, 1996.
[81]
{QT96} H. Qin and D. Terzopoulos. D-nurbs: A physics-based framework for geometric design. IEEE Transactions on Visualization and Computer Graphics, 2(1):85--96, 1996.
[82]
{RCFC03} L. Raghupathi, V. Cantin, F. Faure, and M.-P. Cani. Real-time simulation of self-collisions for virtual intestinal surgery. In Nicholas Ayache and Hervé Delingette, editors, Proceedings of the International Symposium on Surgery Simulation and Soft Tissue Modeling, number 2673 in Lecture Notes in Computer Science, pages 15--26. Springer-Verlag, 2003.
[83]
{RCT91a} R. Rosenblum, W. Carlson, and E. Tripp. Simulating the structure and dynamics of human hair: Modeling, rendering and animation. The Journal of Visualization and Computer Animation, 2(4):141--148, October-December 1991.
[84]
{RCT91b} R. Rosenblum, W. Carlson, and E. Tripp. Simulating the structure and dynamics of human hair: Modeling, rendering, and animation. The Journal of Visualization and Computer Animation, 2(4):141--148, 1991.
[85]
{RGL05a} S. Redon, N. Galoppo, and M. Lin. Adaptive dynamics of articulated bodies. ACM Transactions on Graphics (Proceedings of the ACM SIGGRAPH'05 conference), 24(3):936--945, 2005.
[86]
{RGL05b} Stephane Redon, Nico Galoppo, and Ming C. Lin. Adaptive dynamics of articulated bodies. ACM Transactions on Graphics, 24(3):936--945, aug 2005.
[87]
{RJFdJ04} José Ignacio Rodríguez, José Manuel Jiménez, Francisco Javier Funes, and Javier García de Jalón. Recursive and residual algorithms for the efficient numerical integration of multi-body systems. Multibody System Dynamics, 11(4):295--320, May 2004.
[88]
{Rob94} Clarence R. Robbins. Chemical and Physical Behavior of Human Hair. Springer-Verlag, New York, third edition, 1994.
[89]
{Rob02} C. Robbins. Chemical and Physical Behavior of Human Hair. 4th ed. Springer, 2002.
[90]
{Rub00} M. B. Rubin. Cosserat Theories: Shells, Rods and Points. Springer, 2000.
[91]
{SGF77} Robert F. Stamm, Mario L. Garcia, and Judith J. Fuchs. The optical properties of human hair i. fundamental considerations and goniophotometer curves. J. Soc. Cosmet. Chem., 28:571--600, 1977.
[92]
{Sha01} Ahmed A. Shabana. Computational Dynamics. Wiley-Interscience, 2001.
[93]
{Tri70} R. Tricker. Introduction to Meteorological Optics. Mills & Boon, London, 1970.
[94]
{WBK+07} K. Ward, F. Bertails, T.-Y. Kim, S. Marschner, M.-P. Cani, and M. Lin. A survey on hair modeling: styling, simulation, and rendering. IEEE Transactions on Visualization and Computer Graphics, 13(2):213--234, Mar/Apr. 2007.
[95]
{WGL04} K. Ward, N. Galoppo, and M. Lin. Modeling hair influenced by water and styling products. In Proceedings of Computer Animation and Social Agents (CASA'04), pages 207--214, May 2004.
[96]
{WGL06} K. Ward, N. Galoppo, and M. Lin. A simulation-based vr system for interactive hairstyling. In IEEE Virtual Reality - Application and Research Sketches, pages 257--260, 2006.
[97]
{WGL07} K. Ward, N. Galoppo, and M. Lin. Interactive virtual hair salon. In PRESENCE to appear (June 2007), 2007.
[98]
{WL03} K. Ward and M. Lin. Adaptive grouping and subdivision for simulating hair dynamics. In Proceedings of Pacific Graphics'03, pages 234--243, September 2003.
[99]
{WLL+03} K. Ward, M. Lin, J. Lee, S. Fisher, and D. Macri. Modeling hair using level-of-detail representations. In Proceedings of Computer Animation and Social Agents (CASA'03), pages 41--47, May 2003.
[100]
{Wol99} S. Wolfram. The Mathematica book (4th edition). Cambridge University Press, New York, NY, USA, 1999.
[101]
{WS92} Y. Watanabe and Y. Suenaga. A trigonal prism-based method for hair image generation. IEEE Computer Graphics and Applications, 12(1):47--53, 1992.
[102]
{WW90} A. Witkin and W. Welch. Fast animation and control of non-rigid structures. In Computer Graphics Proceedings (Proceedings of the ACM SIGGRAPH'90 conference), pages 243--252, 1990.
[103]
{YXYW00} X. Yang, Z. Xu, J. Yang, and T. Wang. The cluster hair model. Graphics Models and Image Processing, 62(2):85--103, March 2000.
[104]
{ZFWH04} C. Zeller, R. Fernando, M. Wloka, and M. Harris. Programming graphics hardware. In Eurographics - Tutorials, September 2004.
[105]
{Zvi86} C. Zviak. The Science of Hair Care. Marcel Dekker, 1986.

Cited By

View all
  • (2024)Modeling Hair Strands with Roving CapsulesACM SIGGRAPH 2024 Conference Papers10.1145/3641519.3657450(1-9)Online publication date: 13-Jul-2024
  • (2024)MonoHair: High-Fidelity Hair Modeling from a Monocular Video2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52733.2024.02281(24164-24173)Online publication date: 16-Jun-2024
  • (2022)Ray/Ribbon IntersectionsProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/35438625:3(1-22)Online publication date: 27-Jul-2022
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
SIGGRAPH '07: ACM SIGGRAPH 2007 courses
August 2007
6166 pages
ISBN:9781450318235
DOI:10.1145/1281500
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 August 2007

Permissions

Request permissions for this article.

Check for updates

Qualifiers

  • Article

Conference

SIGGRAPH07
Sponsor:

Acceptance Rates

Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)17
  • Downloads (Last 6 weeks)7
Reflects downloads up to 24 Dec 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Modeling Hair Strands with Roving CapsulesACM SIGGRAPH 2024 Conference Papers10.1145/3641519.3657450(1-9)Online publication date: 13-Jul-2024
  • (2024)MonoHair: High-Fidelity Hair Modeling from a Monocular Video2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52733.2024.02281(24164-24173)Online publication date: 16-Jun-2024
  • (2022)Ray/Ribbon IntersectionsProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/35438625:3(1-22)Online publication date: 27-Jul-2022
  • (2022)NeuralHDHair: Automatic High-fidelity Hair Modeling from a Single Image Using Implicit Neural Representations2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52688.2022.00158(1516-1525)Online publication date: Jun-2022
  • (2019)Coupling Framework of Hair with FLIP Solver for Representing Spray Motion of Liquid in Wet HairJournal of the Korea Computer Graphics Society10.15701/kcgs.2019.25.4.125:4(1-8)Online publication date: 1-Sep-2019
  • (2019)A multi-scale model for coupling strands with shear-dependent liquidACM Transactions on Graphics10.1145/3355089.335653238:6(1-20)Online publication date: 8-Nov-2019
  • (2018)Phantom Ray-Hair IntersectorProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/32333071:2(1-22)Online publication date: 24-Aug-2018
  • (2018)Hair Modeling and Simulation by StyleComputer Graphics Forum10.1111/cgf.1336737:2(355-363)Online publication date: 22-May-2018
  • (2018)HairNet: Single-View Hair Reconstruction Using Convolutional Neural NetworksComputer Vision – ECCV 201810.1007/978-3-030-01252-6_15(249-265)Online publication date: 8-Sep-2018
  • (2017)Exploiting Budan-Fourier and Vincent's theorems for ray tracing 3D Bézier curvesProceedings of High Performance Graphics10.1145/3105762.3105783(1-11)Online publication date: 28-Jul-2017
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media