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Beyond gaming: programming the PLAYSTATION®3 cell architecture for cost-effective parallel processing

Published: 30 September 2007 Publication History

Abstract

The Cell Broadband Engine (BE) architecture is a 9-core heterogeneous processor. It is a new and versatile architecture that is well suited for a variety of applications including digital media, entertainment, communications, medical imaging, security and surveillance, and HPC workloads. The same Cell BE processor that powers IBM Cell blade servers is also available for a fraction of the cost in Sony PLAYSTATION3 (PS3) gaming consoles. The PS3 is not just a gaming console however because it is readily possible to install other operating systems and boot the PS3 into a programmable environment using popular Linux distributions. Thus a PS3 provides a practical vehicle for academic and research endeavors that focus on parallel architectures and parallel programming. This tutorial demonstrates the ease of leveraging PS3 consoles as low-cost and high-performance platforms for parallel execution. The tutorial provides a brief technical overview of the Cell architecture, and focuses on programming models and programming patterns that facilitate the development of efficient applications for the Cell BE.

References

[1]
Multicore programming primer. http://cag.csail.mit.edu/ps3.
[2]
StreamIt homepage. http://cag.csail.mit.edu/streamit.
[3]
H. P. Hofstee. Power Efficient Processor Architecture and the Cell Processor. HPCA, 258--262, 2005.

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  • (2008)COMICProceedings of the 17th international conference on Parallel architectures and compilation techniques10.1145/1454115.1454157(303-314)Online publication date: 25-Oct-2008

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cover image ACM Conferences
CODES+ISSS '07: Proceedings of the 5th IEEE/ACM international conference on Hardware/software codesign and system synthesis
September 2007
284 pages
ISBN:9781595938244
DOI:10.1145/1289816
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 September 2007

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Author Tags

  1. PLAYSTATION3
  2. StreamIt
  3. cell
  4. streaming

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ESWEEK07
ESWEEK07: Third Embedded Systems Week
September 30 - October 3, 2007
Salzburg, Austria

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Overall Acceptance Rate 280 of 864 submissions, 32%

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Cited By

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  • (2008)COMICProceedings of the 17th international conference on Parallel architectures and compilation techniques10.1145/1454115.1454157(303-314)Online publication date: 25-Oct-2008

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