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Lesbian, gay, bisexual and transgender (LGBT) issues in virtual worlds

Published: 28 October 2007 Publication History

Abstract

In virtual worlds, users interact with each other by creating virtual identities through avatars. As the avatar creation process is constrained by the assumptions of designers who develop the avatar creation tools, some potential participants in virtual worlds are forced into narrow social roles that may not accurately represent them. Drawing on structuration theory and trust literature, we develop a research agenda that addresses how avatar-based technologies and user social identities may be mutually constructed and how identity misrepresentation may impact trust in virtual worlds. This paper demonstrates the importance of a discussion of Lesbian, Gay, Bisexual and Transgender (LGBT) issues in virtual worlds. These issues require additional research that should closely examine the ongoing changes both in the technology facilitating the virtual worlds, as well as the social landscape that governs issues of diversity in general, and gender issues in particular.

References

[1]
Cohen, I.J. (1989). Structuration Theory: Anthony Giddens and the Constitution of Social Life, St Martin's Press: New York.
[2]
Giddens, A. (1984). The Constitution of Society, Berkeley: University of California Press.
[3]
Luhmann, N. (1979). Trust and Power, John Wiley & Sons: Chichester, England.
[4]
Rotter, J.B. (1971). "Generalized Expectancies for Interpersonal Trust," American Psychologist, Vol. 26, pp. 443--450.

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  1. Lesbian, gay, bisexual and transgender (LGBT) issues in virtual worlds

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      cover image ACM SIGMIS Database: the DATABASE for Advances in Information Systems
      ACM SIGMIS Database: the DATABASE for Advances in Information Systems  Volume 38, Issue 4
      November 2007
      101 pages
      ISSN:0095-0033
      EISSN:1532-0936
      DOI:10.1145/1314234
      Issue’s Table of Contents

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 28 October 2007
      Published in SIGMIS Volume 38, Issue 4

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      Author Tags

      1. diversity
      2. gender
      3. social identities
      4. trust
      5. virtual worlds

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      • (2024)Decolonizing gender through ICT: a semiotic analysis of web images from Two-Spirit people websitesInformation Technology for Development10.1080/02681102.2024.233231330:2(308-328)Online publication date: 11-Apr-2024
      • (2023)Trans* and gender diverse players: Avatars and gender-alignmentEntertainment Computing10.1016/j.entcom.2023.10058447(100584)Online publication date: Aug-2023
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      • (2019)Creating convivial affordances: A study of virtual world social movementsInformation Systems Journal10.1111/isj.1225630:1(185-214)Online publication date: 10-Jul-2019
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