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Digital game design for elderly users

Published: 14 November 2007 Publication History

Abstract

The current paper reviews and discusses digital game design for elderly users. The aim of the paper is to look beyond the traditional perspective of usability requirements imposed by age-related functional limitations, towards the design opportunities that exist to create digital games that will offer engaging content combined with an interface that seniors can easily and pleasurably use.

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  • (2024)Social VR Activities Should Support Ongoing Conversation - Comparing Older and Young Adults Desires and RequirementsProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682089(1-13)Online publication date: 7-Oct-2024
  • (2024)Design and development of a gamified cognitive training program targeting executive functions for older adultsEntertainment Computing10.1016/j.entcom.2024.100892(100892)Online publication date: Oct-2024
  • (2024)Detecting Cognitive Impairment Through an Age-Friendly Serious Game: The Development and Usability of the Spatial Performance Assessment for Cognitive Evaluation (SPACE)Computers in Human Behavior10.1016/j.chb.2024.108349(108349)Online publication date: Jun-2024
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    cover image ACM Other conferences
    Future Play '07: Proceedings of the 2007 conference on Future Play
    November 2007
    279 pages
    ISBN:9781595939432
    DOI:10.1145/1328202
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Province of Ontario, Ministry of Economic Development and Trade
    • Arcademy Games Awards Festival Arcadia
    • Microsoft User Research Group
    • Government of Canada, FedNor
    • Sault Ste. Marie Innovation Centre
    • Garage Games
    • Visualization Design Institute, Sheridan Institute of Technology and Advanced Learning
    • Algoma University College
    • University of Ontario Institute of Technology
    • Bug-Tracker.Com
    • SchoolFinder

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    Publication History

    Published: 14 November 2007

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    Author Tags

    1. digital game design
    2. elderly users
    3. review
    4. social and cognitive benefits of games

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    Futureplay2007: Futureplay 2007
    November 14 - 17, 2007
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    • (2024)Social VR Activities Should Support Ongoing Conversation - Comparing Older and Young Adults Desires and RequirementsProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682089(1-13)Online publication date: 7-Oct-2024
    • (2024)Design and development of a gamified cognitive training program targeting executive functions for older adultsEntertainment Computing10.1016/j.entcom.2024.100892(100892)Online publication date: Oct-2024
    • (2024)Detecting Cognitive Impairment Through an Age-Friendly Serious Game: The Development and Usability of the Spatial Performance Assessment for Cognitive Evaluation (SPACE)Computers in Human Behavior10.1016/j.chb.2024.108349(108349)Online publication date: Jun-2024
    • (2024)Virtual reality games for cognitive rehabilitation of older adults: a review of adaptive games, domains and techniquesVirtual Reality10.1007/s10055-024-00968-328:2Online publication date: 6-Apr-2024
    • (2024)A Case of Designing a Game to Support Older Adults in a Community Setting: Implications for Supporting Active TogethernessHuman Aspects of IT for the Aged Population10.1007/978-3-031-61546-7_13(193-212)Online publication date: 1-Jun-2024
    • (2024)A Study on the Interaction of the Elderly with Digital Games Under the User Experience ApproachHuman-Computer Interaction10.1007/978-3-031-57982-0_3(29-39)Online publication date: 23-Apr-2024
    • (2023)The Rationale Behind the Design Decisions in an Augmented Reality Mobile e-Health Exergame to Increase Physical Activity for Inactive Older People with Heart Failure (Preprint)JMIR Serious Games10.2196/50066Online publication date: 18-Jun-2023
    • (2023)Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy AgeingMedia and Communication10.17645/mac.v11i3.679611:3(88-100)Online publication date: 18-Jul-2023
    • (2023)Experience Together: Using Game-Based Activities to Boost Perception of Sustainability2023 7th International Conference on Information Technology (InCIT)10.1109/InCIT60207.2023.10413174(287-292)Online publication date: 16-Nov-2023
    • (2023)An Approach to Generating Diverse Personas for Children and the Elderly for Software Development2023 IEEE 47th Annual Computers, Software, and Applications Conference (COMPSAC)10.1109/COMPSAC57700.2023.00120(898-903)Online publication date: Jun-2023
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