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Dynamic movement and positioning of embodied agents in multiparty conversations

Published: 14 May 2007 Publication History

Abstract

For embodied agents to engage in realistic multiparty conversation, they must stand in appropriate places with respect to other agents and the environment. When these factors change, such as an agent joining the conversation, the agents must dynamically move to a new location and/or orientation to accommodate. This paper presents an algorithm for simulating movement of agents based on observed human behavior using techniques developed for pedestrian movement in crowd simulations. We extend a previous group conversation simulation to include an agent motion algorithm. We examine several test cases and show how the simulation generates results that mirror real-life conversation settings.

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Cited By

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  • (2024)Socially Late, Virtually Present: The Effects of Transforming Asynchronous Social Interactions in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642244(1-19)Online publication date: 11-May-2024
  • (2022)Learning Socially Appropriate Robo-waiter Behaviours through Real-time User FeedbackProceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction10.5555/3523760.3523831(541-550)Online publication date: 7-Mar-2022
  • (2022)Socially Interactive Agent DialogueThe Handbook on Socially Interactive Agents10.1145/3563659.3563663(45-76)Online publication date: 27-Oct-2022
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  1. Dynamic movement and positioning of embodied agents in multiparty conversations

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      cover image ACM Other conferences
      AAMAS '07: Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
      May 2007
      1585 pages
      ISBN:9788190426275
      DOI:10.1145/1329125
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 14 May 2007

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      Author Tags

      1. embodied conversational agents
      2. multiparty conversation
      3. proxemics
      4. simulation
      5. social interaction

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      View all
      • (2024)Socially Late, Virtually Present: The Effects of Transforming Asynchronous Social Interactions in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642244(1-19)Online publication date: 11-May-2024
      • (2022)Learning Socially Appropriate Robo-waiter Behaviours through Real-time User FeedbackProceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction10.5555/3523760.3523831(541-550)Online publication date: 7-Mar-2022
      • (2022)Socially Interactive Agent DialogueThe Handbook on Socially Interactive Agents10.1145/3563659.3563663(45-76)Online publication date: 27-Oct-2022
      • (2022)Interaction in Social SpaceThe Handbook on Socially Interactive Agents10.1145/3563659.3563662(3-44)Online publication date: 27-Oct-2022
      • (2022)Learning Socially Appropriate Robo-waiter Behaviours through Real-time User Feedback2022 17th ACM/IEEE International Conference on Human-Robot Interaction (HRI)10.1109/HRI53351.2022.9889395(541-550)Online publication date: 7-Mar-2022
      • (2022)The Handbook on Socially Interactive AgentsundefinedOnline publication date: 27-Oct-2022
      • (2021)A Pattern Approach to Comprehensible and Pleasant Human–Robot InteractionMultimodal Technologies and Interaction10.3390/mti50900495:9(49)Online publication date: 27-Aug-2021
      • (2020)Inferring a User's Intent on Joining or Passing by Social GroupsProceedings of the 20th ACM International Conference on Intelligent Virtual Agents10.1145/3383652.3423862(1-8)Online publication date: 20-Oct-2020
      • (2020)Joint Dual-Tasking in VR: Outlining the Behavioral Design of Interactive Human Companions WhoWalk and Talk with a User2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW50115.2020.00035(167-168)Online publication date: Mar-2020
      • (2013)A robot centric perspective on the HRI paradigmJournal of Human-Robot Interaction10.5898/JHRI.1.2.Kirchner1:2(135-157)Online publication date: 28-Jan-2013
      • Show More Cited By

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