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Constraint satisfaction algorithms for graphical games

Published: 14 May 2007 Publication History

Abstract

We formulate the problem of computing equilibria in multi-player games represented by arbitrary undirected graphs as a constraint satisfaction problem and present two algorithms. The first is PureProp: an algorithm for computing approximate Nash equilibria in complete information one-shot games and approximate Bayes-Nash equilibria in one-shot games of incomplete information. PureProp unifies existing message-passing based algorithms for solving these classes of games. We also address repeated graphical games, and present a second algorithm, PureProp-R, for computing approximate Nash equilibria in these games.

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Cited By

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  • (2022)A Grover based Quantum Algorithm for Finding Pure Nash Equilibria in Graphical Games2022 IEEE 19th International Conference on Software Architecture Companion (ICSA-C)10.1109/ICSA-C54293.2022.00036(147-151)Online publication date: Mar-2022
  • (2020)A Quantum Annealing Algorithm for Finding Pure Nash Equilibria in Graphical GamesComputational Science – ICCS 202010.1007/978-3-030-50433-5_38(488-501)Online publication date: 15-Jun-2020
  • (2017)On Markov games played by bayesian and boundedly-rational playersProceedings of the Thirty-First AAAI Conference on Artificial Intelligence10.5555/3298239.3298305(437-443)Online publication date: 4-Feb-2017
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cover image ACM Other conferences
AAMAS '07: Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
May 2007
1585 pages
ISBN:9788190426275
DOI:10.1145/1329125
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 May 2007

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Author Tags

  1. constraint satisfaction
  2. graphical games

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Overall Acceptance Rate 1,155 of 5,036 submissions, 23%

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Cited By

View all
  • (2022)A Grover based Quantum Algorithm for Finding Pure Nash Equilibria in Graphical Games2022 IEEE 19th International Conference on Software Architecture Companion (ICSA-C)10.1109/ICSA-C54293.2022.00036(147-151)Online publication date: Mar-2022
  • (2020)A Quantum Annealing Algorithm for Finding Pure Nash Equilibria in Graphical GamesComputational Science – ICCS 202010.1007/978-3-030-50433-5_38(488-501)Online publication date: 15-Jun-2020
  • (2017)On Markov games played by bayesian and boundedly-rational playersProceedings of the Thirty-First AAAI Conference on Artificial Intelligence10.5555/3298239.3298305(437-443)Online publication date: 4-Feb-2017
  • (2016)Existence of Equilibria in Joint Admission and Power Control for Inelastic TrafficIEEE Wireless Communications Letters10.1109/LWC.2016.25165345:2(188-191)Online publication date: Apr-2016
  • (2014)How the number of strategies impacts the likelihood of equilibria in random graphical gamesProceedings of the 2014 international conference on Autonomous agents and multi-agent systems10.5555/2615731.2615779(285-292)Online publication date: 5-May-2014
  • (2013)A study on the stability and efficiency of graphical games with unbounded treewidthProceedings of the 2013 international conference on Autonomous agents and multi-agent systems10.5555/2484920.2484964(263-270)Online publication date: 6-May-2013
  • (2012)Exploiting structure in cooperative Bayesian gamesProceedings of the Twenty-Eighth Conference on Uncertainty in Artificial Intelligence10.5555/3020652.3020721(654-663)Online publication date: 14-Aug-2012
  • (2012)Finding a Nash Equilibrium by Asynchronous BacktrackingProceedings of the 18th International Conference on Principles and Practice of Constraint Programming - Volume 751410.5555/2969951.2970024(925-940)Online publication date: 8-Oct-2012
  • (2012)Finding a Nash Equilibrium by Asynchronous BacktrackingPrinciples and Practice of Constraint Programming10.1007/978-3-642-33558-7_66(925-940)Online publication date: 2012
  • (2008)Exploiting locality of interaction in factored Dec-POMDPsProceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 110.5555/1402383.1402457(517-524)Online publication date: 12-May-2008
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