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Language teaching in a mixed reality games environment

Published: 16 July 2008 Publication History
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  • Abstract

    How do you develop a game that is provably educational, that is engaging from pre-school to adult, and that independently targets different language ability and world experience/maturity?
    Our purpose is to teach students of German or English as a Second Language in the same way that a baby learns a First Language. Children acquire language automatically without overt teaching, without conjugating verbs, looking up dictionaries or taking complex classes in syntax and morphology. They acquire through being immersed in an environment in which they have to learn to communicate in the language in order to achieve a variety of social and personal goals.
    In this project we provide a mixed environment with real toys for the learner to play with, and a simulated environment and a simulated teacher/caregiver to interact with. Whilst young children may be happy building towers and bridges out of wooden blocks, older children and adults cannot be expected to find motivating goals from the same tasks as a baby tackles as s/he simultaneously learns about the world and his/her language, culture and society.
    This paper explores the methodology we are developing to independently control for degree of language knowledge and degree of world experience.

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    Cited By

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    • (2022)Validating Learning Games, a Case StudyHCI in Games10.1007/978-3-031-05637-6_25(399-413)Online publication date: 26-Jun-2022
    • (2017)Mixed Reality Application: A Framework of Markerless Assembly Guidance System with Hololens Glass2017 International Conference on Virtual Reality and Visualization (ICVRV)10.1109/ICVRV.2017.00110(433-434)Online publication date: Oct-2017
    • (2009)A Task-Based Role-Playing Game with Educational Robots for Learning LanguageProceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development10.1007/978-3-642-03364-3_58(483-488)Online publication date: 31-Jul-2009
    • Show More Cited By

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    Published In

    cover image ACM Other conferences
    PETRA '08: Proceedings of the 1st international conference on PErvasive Technologies Related to Assistive Environments
    July 2008
    607 pages
    ISBN:9781605580678
    DOI:10.1145/1389586
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    • Motorola: Motorola
    • NSF
    • SERC: SERC
    • NIST: National Institute of Standards & Technology

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 16 July 2008

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    Author Tags

    1. call
    2. embodied conversational agents
    3. exploratory learning
    4. games
    5. human-computer interfaces
    6. mixed reality environment
    7. multi-modal communication
    8. puzzles
    9. second language teaching
    10. serious games

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    PETRA '08
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    • Motorola
    • SERC
    • NIST

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    Cited By

    View all
    • (2022)Validating Learning Games, a Case StudyHCI in Games10.1007/978-3-031-05637-6_25(399-413)Online publication date: 26-Jun-2022
    • (2017)Mixed Reality Application: A Framework of Markerless Assembly Guidance System with Hololens Glass2017 International Conference on Virtual Reality and Visualization (ICVRV)10.1109/ICVRV.2017.00110(433-434)Online publication date: Oct-2017
    • (2009)A Task-Based Role-Playing Game with Educational Robots for Learning LanguageProceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development10.1007/978-3-642-03364-3_58(483-488)Online publication date: 31-Jul-2009
    • (2009)Rough Diamonds in Natural Language LearningProceedings of the 4th International Conference on Rough Sets and Knowledge Technology10.1007/978-3-642-02962-2_2(17-26)Online publication date: 1-Jul-2009
    • (2008)Minors as minersProceedings of the 7th Australasian Data Mining Conference - Volume 8710.5555/2449288.2449290(3-14)Online publication date: 27-Nov-2008

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