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Precomputed radiance transfer for X3D based mixed reality applications

Published: 09 August 2008 Publication History
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  • Abstract

    We present a lightweight framework composed of two extensions to introduce precomputed radiance transfer (PRT) to X3D. Depending on the basis function, PRT is used to simulate shading, complex light transfer and effects like subsurface scattering and caustics in real time by projecting incident light and transfer functions into frequency space, which allows the solution of the integration of the rendering equation through a simple dot product. Light transfer from incident to transferred radiance thus becomes a matter of solving dot products of coefficient vectors, which can be easily evaluated on the GPU. In this paper, we identify the minimal set of components needed for an X3D application to use spherical harmonic based PRT, and discuss how further enhancements to PRT can be implemented, like new basis functions and other features.

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    Cited By

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    • (2019)Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel LensesComputers10.3390/computers80200298:2(29)Online publication date: 2-Apr-2019
    • (2012)A scalable framework for image-based material representationsProceedings of the 17th International Conference on 3D Web Technology10.1145/2338714.2338727(83-91)Online publication date: 4-Aug-2012
    • (2011)Enhancing realism of mixed reality applications through real-time depth-imaging devices in X3DProceedings of the 16th International Conference on 3D Web Technology10.1145/2010425.2010439(71-79)Online publication date: 20-Jun-2011

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    cover image ACM Conferences
    Web3D '08: Proceedings of the 13th international symposium on 3D web technology
    August 2008
    127 pages
    ISBN:9781605582139
    DOI:10.1145/1394209
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 09 August 2008

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    Author Tags

    1. X3D
    2. image based lighting
    3. mixed reality
    4. precomputed radiance transfer
    5. real time
    6. shader

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    Web3D '08
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    Web3D '08: 13th International Conference on 3D Web Technology
    August 9 - 10, 2008
    California, Los Angeles

    Acceptance Rates

    Web3D '08 Paper Acceptance Rate 9 of 37 submissions, 24%;
    Overall Acceptance Rate 27 of 71 submissions, 38%

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    View all
    • (2019)Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel LensesComputers10.3390/computers80200298:2(29)Online publication date: 2-Apr-2019
    • (2012)A scalable framework for image-based material representationsProceedings of the 17th International Conference on 3D Web Technology10.1145/2338714.2338727(83-91)Online publication date: 4-Aug-2012
    • (2011)Enhancing realism of mixed reality applications through real-time depth-imaging devices in X3DProceedings of the 16th International Conference on 3D Web Technology10.1145/2010425.2010439(71-79)Online publication date: 20-Jun-2011

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