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Distance perception in virtual environments

Published: 09 August 2008 Publication History

Abstract

Virtual environments provide people with the opportunity to experience places and situations remote from their actual physical surroundings. However, we cannot expect spatial representation in virtual environments to be as accurate as spatial representation in physical environments. One reason for this is that perceived distance is systematically underestimated in virtual environments. The precise reasons for this are unknown. This work uses the bisection method shown in Bodenheimer et al. [2007] to study the perceived distance in virtual environments. In the virtual environment, distance bisection involves subjects adjusting an avatar using a joystick until they feel that the avatar bisects the distance between themselves and a target avatar. Bodenheimer et al. [2007] examine errors resulting from judging the bisection at 15m and 30m. We examine errors resulting from judging the bisection from five different distances: 3m, 7.5m, 15m, 22.5m, and 30m. We observe a linear relationship between the amount of foreshortening in judging the midpoint and distance. Additionally, perceiving a virtual representation of one's self in the virtual environment makes subjects significantly more accurate at judging the midpoint at 3m. However, for distances greater than 7.5m we find that asking people to use their virtual representation to judge the bisection leads to a significant increase in the amount of foreshortening.

Reference

[1]
Bodenheimer, B., Meng, J., Wu, H., Narasimham, G., Rump, B., McNamara, T. P., Carr, T. H., and Rieser, J. J. 2007. Distance estimation in virtual and real environments using bisection. In APGV '07, ACM, 35--40.

Cited By

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  • (2020)Influences of Experience and Visual Cues of Virtual Arm on Distance Perceptioni-Perception10.1177/204166951990113411:1(204166951990113)Online publication date: 22-Jan-2020
  • (2018)Investigating the Effects of Anthropomorphic Fidelity of Self-Avatars on Near Field Depth Perception in Immersive Virtual Environments2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2018.8446539(1-8)Online publication date: Mar-2018
  • (2016)Visually Perceived Distance Judgments: Tablet-Based Augmented Reality Versus the Real WorldInternational Journal of Human–Computer Interaction10.1080/10447318.2016.126578333:7(576-591)Online publication date: 23-Dec-2016
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cover image ACM Conferences
APGV '08: Proceedings of the 5th symposium on Applied perception in graphics and visualization
August 2008
209 pages
ISBN:9781595939814
DOI:10.1145/1394281
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 August 2008

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Overall Acceptance Rate 19 of 33 submissions, 58%

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Cited By

View all
  • (2020)Influences of Experience and Visual Cues of Virtual Arm on Distance Perceptioni-Perception10.1177/204166951990113411:1(204166951990113)Online publication date: 22-Jan-2020
  • (2018)Investigating the Effects of Anthropomorphic Fidelity of Self-Avatars on Near Field Depth Perception in Immersive Virtual Environments2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2018.8446539(1-8)Online publication date: Mar-2018
  • (2016)Visually Perceived Distance Judgments: Tablet-Based Augmented Reality Versus the Real WorldInternational Journal of Human–Computer Interaction10.1080/10447318.2016.126578333:7(576-591)Online publication date: 23-Dec-2016
  • (2010)The effect of viewing a self-avatar on distance judgments in an hmd-based virtual environmentPresence: Teleoperators and Virtual Environments10.1162/pres.19.3.23019:3(230-242)Online publication date: 1-Jun-2010
  • (2009)Distance perception in virtual environmentsProceedings of the 6th Symposium on Applied Perception in Graphics and Visualization10.1145/1620993.1620995(7-10)Online publication date: 30-Sep-2009

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