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IncreTable, bridging the gap between real and virtual worlds

Published: 11 August 2008 Publication History

Abstract

IncreTable is a tabletop game inspired by the Incredible Machine. It provides a multi-modal interaction based on a bi-directional projection tabletop, digital pens, a depth camera, and custom-made physical objects, while attracting users for an active participation in creating content which diffuses the boundary between the real and virtual world.

References

[1]
Magerkurth, C., Memisoglu, M., Engelke, T., and Streitz, N., Towards the next generation of tabletop gaming experiences. In GI '04: Proceedings of the 2004 conference on Graphics interface, pages 73--80, Ontario, Canada, 2004.
[2]
Wilson, A. Depth-Sensing Video Cameras for 3D Tangible Tabletop Interaction. Tabletop 2007: The 2nd IEEE International Workshop on Horizontal Interactive Human-Computer Systems, 2007.
[3]
Wilson, A. PlayAnywhere: A Compact Tabletop Computer Vision System, Symposium on User Interface Software and Technology (UIST), 2005.

Cited By

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  • (2010)High accuracy position and orientation detection in two-dimensional communication networkProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1753326.1753673(2297-2306)Online publication date: 10-Apr-2010
  • (2010)Physical interfaces for tabletop gamesComputers in Entertainment 10.1145/1658866.16588807:4(1-21)Online publication date: 1-Jan-2010

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cover image ACM Conferences
SIGGRAPH '08: ACM SIGGRAPH 2008 new tech demos
August 2008
45 pages
ISBN:9781450378475
DOI:10.1145/1401615
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 11 August 2008

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Cited By

View all
  • (2010)High accuracy position and orientation detection in two-dimensional communication networkProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1753326.1753673(2297-2306)Online publication date: 10-Apr-2010
  • (2010)Physical interfaces for tabletop gamesComputers in Entertainment 10.1145/1658866.16588807:4(1-21)Online publication date: 1-Jan-2010

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