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Integrated modelling of sonic vibration and macroscopic object movement: an example of an interactive ball game

Published: 10 September 2008 Publication History

Abstract

Digital artifacts based on physical metaphors strongly benefit from dynamic, realtime reactive sound feedback. Making use of one integral physical model and digital implementation simultaneously for both, macroscopic, visual object behaviour and sonic feedback allows to realise scenarios not achievable in a conventional approach where sound is triggered or controlled in a one-way fashion from a macroscopic simulation. By careful consideration of possible simplifications such an integrated approach may be feasible in realtime implementation and can allow to reach higher levels of synchronicity and sensory integration.

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cover image ACM Conferences
DIMEA '08: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
September 2008
551 pages
ISBN:9781605582481
DOI:10.1145/1413634
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Published: 10 September 2008

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Author Tags

  1. interactive realtime sound feedack
  2. modal synthesis
  3. physics-based modelling

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DIMEA '08
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DIMEA '08 Paper Acceptance Rate 59 of 77 submissions, 77%;
Overall Acceptance Rate 59 of 77 submissions, 77%

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