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Authoring interactive narratives with hypersections

Published: 10 September 2008 Publication History

Abstract

We present in this paper a framework for interactive narrative authoring. This framework is based on a generalized notion of section that we name hypersection. We present a graphical editor and discuss reader softwares for interactive narratives based on hypersections.

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Cited By

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  • (2017)Scenarios in virtual learning environments for one-to-one communication skills trainingInternational Journal of Educational Technology in Higher Education10.1186/s41239-017-0054-114:1Online publication date: 11-May-2017
  • (2016)Place and ITV: Playful Design Strategies Towards Place-Oriented ITVHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-50-4_46(1127-1155)Online publication date: 10-Aug-2016
  • (2015)Place and ITV: Playful Design Strategies Towards Place-Oriented ITVHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-52-8_46-1(1-29)Online publication date: 20-Aug-2015
  • Show More Cited By

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      cover image ACM Conferences
      DIMEA '08: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
      September 2008
      551 pages
      ISBN:9781605582481
      DOI:10.1145/1413634
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 10 September 2008

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      Author Tags

      1. authoring tool
      2. hypersection
      3. interactive narrative

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      DIMEA '08 Paper Acceptance Rate 59 of 77 submissions, 77%;
      Overall Acceptance Rate 59 of 77 submissions, 77%

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      Cited By

      View all
      • (2017)Scenarios in virtual learning environments for one-to-one communication skills trainingInternational Journal of Educational Technology in Higher Education10.1186/s41239-017-0054-114:1Online publication date: 11-May-2017
      • (2016)Place and ITV: Playful Design Strategies Towards Place-Oriented ITVHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-50-4_46(1127-1155)Online publication date: 10-Aug-2016
      • (2015)Place and ITV: Playful Design Strategies Towards Place-Oriented ITVHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-52-8_46-1(1-29)Online publication date: 20-Aug-2015
      • (2012)Authoring Tools for Edutainment Environments to Design Active Learning ActivitiesHandbook of Research on Serious Games as Educational, Business and Research Tools10.4018/978-1-4666-0149-9.ch008(157-181)Online publication date: 2012
      • (2009)Authoring Issues beyond ToolsProceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling10.1007/978-3-642-10643-9_9(50-61)Online publication date: 21-Nov-2009

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