Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/1517494.1517515acmotherconferencesArticle/Chapter ViewAbstractPublication PagesnetgamesConference Proceedingsconference-collections
research-article

Quantifying the effect of content-based transport strategies for online role playing games

Published: 21 October 2008 Publication History

Abstract

The QoS requirements of game messages may differ because of the latter's intrinsic characteristics. In this paper, we propose three content-based strategies for quantifying the effects of different QoS levels. The strategies assign appropriate QoS requirements for game messages based on our analysis of Angel's Love action logs. We evaluate several transport protocols, including TCP, UDP, SCTP, DCCP, and our content-based transport protocol using the action logs of Angel's Love. Through simulations, we quantify the performance of our content-based strategies. The results show that the strategies incur much lower end-to-end delay and end-to-end jitter than existing transport protocols.

References

[1]
K.-T. Chen, C.-Y. Huang, P. Huang, and C.-L. Lei. An empirical evaluation of TCP performance in online games. In Proceedings of ACM SIGCHI ACE'06, Jun 2006.
[2]
K.-T. Chen, P. Huang, and C.-L. Lei. How sensitive are online gamers to network quality? Commun. ACM, 49(11):34--38, 2006.
[3]
S. Harcsik, A. Petlund, C. Griwodz, and P. Halvorsen. Latency evaluation of networking mechanisms for game traffic. In NetGames '07: Proceedings of the 6th ACM SIGCOMM Workshop on Network and System Support for Games, pages 129--134, 2007.

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
NetGames '08: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games
October 2008
108 pages
ISBN:9781605581323
DOI:10.1145/1517494
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

In-Cooperation

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 21 October 2008

Permissions

Request permissions for this article.

Check for updates

Qualifiers

  • Research-article

Conference

NetGames08
NetGames08: Network and Systems Support for Games
October 21 - 22, 2008
Massachusetts, Worcester

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 144
    Total Downloads
  • Downloads (Last 12 months)6
  • Downloads (Last 6 weeks)1
Reflects downloads up to 13 Sep 2024

Other Metrics

Citations

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media