Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/1518701.1518844acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
short-paper

Unravelling seams: improving mobile gesture recognition with visual feedback techniques

Published: 04 April 2009 Publication History

Abstract

Gesture recognition is emerging as an engaging interaction technique in mobile scenarios, and high recognition rates promote user acceptance. Several factors influence recognition rates including the nature of the gesture set and the suitability of the gesture recognition algorithm. This work explores how seamfulness in gesture stroke visualization affects recognition rates. We present the results of a user evaluation of a gesture recognition system that shows that raw (seamful) visualization of low-delity gesture stroke data has recognition rates comparable to no feedback. Providing filtered (seamless) stroke visualization to the user, while retaining the un-filtered input data for recognition, resulted in a 34.9% improvement in gesture recognition rate over raw stroke data. The results provide insights into the broader design space of seamful design, and identifies areas where seamlessness is advantageous.

References

[1]
Ballagas, R., Kuntze, A., and Walz, S. P. Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists. Proc. Pervasive '08. Springer (2008), 244--261.
[2]
Ballagas, R., and Walz, S. REXplorer: Using Iterative Design Techniques for Pervasive Games. Pervasive Gaming Applications - A Reader for Pervasive Gaming Research. Shaker Verlag (2007), C. Magerkurth and C. Roecker, Eds., vol. 2, 255--284.
[3]
Benford, S., Crabtree, A., Flintham, M., Drozd, A., Anastasi, R., Paxton, M., Tandavanitj, N., Adams, M., and Row-Farr, J. Can you see me now? ACM TOCHI 13, 1 (2006), 100--133.
[4]
Cao, X., and Balakrishnan, R. VisionWand: interaction techniques for large displays using a passive wand tracked in 3D. Proc. UIST '03. ACM Press (2003), 173--182.
[5]
Chalmers, M., Bell, M., Brown, B., Hall, M., Sherwood, S., and Tennent, P. Gaming on the edge: using seams in ubicomp games. Proc. CHI '05. ACM (2005), 306--309.
[6]
Chalmers, M., MacColl, I., and Bell, M. Seamful design: showing the seams in wearable computing. Eurowearable. IEE (2003), 11--16.
[7]
Hinckley, K., Pierce, J., Sinclair, M., and Horvitz, E. Sensing techniques for mobile interaction. Proc. UIST '00. ACM (2000), 91--100.
[8]
Kallio, S., Kela, J., Mäntyjärvi, J., and Plomp, J. Visualization of hand gestures for pervasive computing environments. Proc. AVI '06. ACM (2006), 480--483.
[9]
Kratz, S. A camera-based gesture recognition system for mobile devices. Master's thesis, RWTH Aachen University, Aachen, Germany, 2007.
[10]
Magerkurth, C., Cheok, A., Mandryk, R., and Nilsen, T. Pervasive games: bringing computer entertainment back to the real world. Computers in Entertainment (CIE) 3, 3 (2005), 7--17.
[11]
Overbeeke, K., Djajadiningrat, T., Hummels, C., Wensveen, S., and Frens, J. Let's make things engaging. Funology From Usability to Enjoyment. Kluwer Academic Publishers (2004), M. Blythe, K. Overbeeke, A. Monk, and P. Wright, Eds., 7--17.
[12]
Patel, S. N., Pierce, J. S., and Abowd, G. D. A gesture-based authentication scheme for untrusted public terminals. Proc. UIST '04:. ACM Press (2004), 157--160.
[13]
Rohs, M. Real-world interaction with camera phones. Proc. UCS '04. Springer (2005), 74--89.
[14]
Takayama, L. Throwing Voices: Investigating the Psychological Effects of the Spatial Location of Projected Voices. PhD thesis, Dept. of Communication, Stanford University, 2008.
[15]
Turner, D. The Nintendo Wii: A game console with underwhelming graphics wins with neat controllers. TECHNOLOGY REVIEW 110, 4 (2007), 22.
[16]
Wang, J., Zhai, S., and Canny, J. Camera phone based motion sensing: Interaction techniques, applications and performance study. Proc. UIST '06. ACM (2006), 101--110.
[17]
Wilson, A., and Shafer, S. XWand: UI for intelligent spaces. Proc. CHI '03. ACM (2003), 545--552.
[18]
Wobbrock, J., Wilson, A., and Li, Y. Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes. Proc. UIST '07. 159--168.
[19]
Wobbrock, J. O., Chau, D. H., and Myers, B. A. An alternative to push, press, and tap-tap-tap: gesturing on an isometric joystick for mobile phone text entry. Proc. CHI '07. ACM (2007), 667--676.
[20]
Wobbrock, J. O., Myers, B. A., and Kembel, J. A. Edgewrite: a stylus-based text entry method designed for high accuracy and stability of motion. Proc. UIST '03. ACM (New York, NY, USA, (2003), 61--70.

Cited By

View all
  • (2022)Iteratively Designing Gesture Vocabularies: A Survey and Analysis of Best Practices in the HCI LiteratureACM Transactions on Computer-Human Interaction10.1145/350353729:4(1-54)Online publication date: 5-May-2022
  • (2022)Understanding Gesture Input Articulation with Upper-Body Wearables for Users with Upper-Body Motor ImpairmentsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501964(1-16)Online publication date: 29-Apr-2022
  • (2019)"Beautiful Seams"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300508(1-14)Online publication date: 2-May-2019
  • Show More Cited By

Index Terms

  1. Unravelling seams: improving mobile gesture recognition with visual feedback techniques

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2009
    2426 pages
    ISBN:9781605582467
    DOI:10.1145/1518701
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 04 April 2009

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. gesture recognition
    2. mobile phones
    3. seamful design

    Qualifiers

    • Short-paper

    Conference

    CHI '09
    Sponsor:

    Acceptance Rates

    CHI '09 Paper Acceptance Rate 277 of 1,130 submissions, 25%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)15
    • Downloads (Last 6 weeks)1
    Reflects downloads up to 16 Oct 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2022)Iteratively Designing Gesture Vocabularies: A Survey and Analysis of Best Practices in the HCI LiteratureACM Transactions on Computer-Human Interaction10.1145/350353729:4(1-54)Online publication date: 5-May-2022
    • (2022)Understanding Gesture Input Articulation with Upper-Body Wearables for Users with Upper-Body Motor ImpairmentsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501964(1-16)Online publication date: 29-Apr-2022
    • (2019)"Beautiful Seams"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300508(1-14)Online publication date: 2-May-2019
    • (2016)Effects of auditory, haptic and visual feedback on performing gestures by gaze or by handBehaviour & Information Technology10.1080/0144929X.2016.119447735:12(1044-1062)Online publication date: 1-Dec-2016
    • (2015)Beyond funProceedings of the 30th Annual ACM Symposium on Applied Computing10.1145/2695664.2695915(239-246)Online publication date: 13-Apr-2015
    • (2015)Visual and Interactive Performance of Particles Conducted by the Leap Motion for an Orchestral ArrangementProceedings of the 2015 XVII Symposium on Virtual and Augmented Reality10.1109/SVR.2015.43(255-264)Online publication date: 25-May-2015
    • (2015)Gesture Interaction and Evaluation Using the Leap Motion for Medical VisualizationProceedings of the 2015 XVII Symposium on Virtual and Augmented Reality10.1109/SVR.2015.31(160-169)Online publication date: 25-May-2015
    • (2015)Touch, Movement and Vibration: User Perception of Vibrotactile Feedback for Touch and Mid-Air GesturesHuman-Computer Interaction – INTERACT 201510.1007/978-3-319-22723-8_14(165-172)Online publication date: 30-Aug-2015
    • (2014)Fluid gesture interaction designACM Transactions on Interactive Intelligent Systems10.1145/25439213:4(1-30)Online publication date: 1-Jan-2014
    • (2014)A Gesture Control System for Aiding Surgical ProceduresProceedings of the 2014 Fifth International Conference on Intelligent Systems Design and Engineering Applications10.1109/SVR.2014.34(287-296)Online publication date: 15-Jun-2014
    • Show More Cited By

    View Options

    Get Access

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media