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Head tilting for interaction in mobile contexts

Published: 15 September 2009 Publication History

Abstract

Developing interfaces for mobile situations requires that devices are useable on the move. Here, we explore head tilting as an input technique to allow a user to interact with a mobile device 'hands free'. A Fitts' Law style evaluation is described where a user acquires targets, moving the cursor by head tilt. We explore d position and velocity control cursor mechanisms in both static and mobile situations to see which provided the best level of performance. Results show that participants could successfully acquire targets using head tilting. Position control was shown to be si gnificantly faster and more accurate in a static context, but exhi bited significantly poorer accuracy and longer target acquisition times when the user was on the move. We further demonstrate how analysis of user's gait shows consistent targeting biases at different stages in the gait cycle.

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  • (2023)UnifiedSense: Enabling Without-Device Gesture Interactions Using Over-the-shoulder Training Between Redundant Wearable SensorsProceedings of the ACM on Human-Computer Interaction10.1145/36042777:MHCI(1-25)Online publication date: 13-Sep-2023
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    cover image ACM Other conferences
    MobileHCI '09: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
    September 2009
    473 pages
    ISBN:9781605582818
    DOI:10.1145/1613858

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    New York, NY, United States

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    Published: 15 September 2009

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    Author Tags

    1. Fitts' law
    2. accelerometer
    3. hands-free interaction
    4. mobile

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    MobileHCI '09 Paper Acceptance Rate 23 of 95 submissions, 24%;
    Overall Acceptance Rate 202 of 906 submissions, 22%

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    • (2023)UnifiedSense: Enabling Without-Device Gesture Interactions Using Over-the-shoulder Training Between Redundant Wearable SensorsProceedings of the ACM on Human-Computer Interaction10.1145/36042777:MHCI(1-25)Online publication date: 13-Sep-2023
    • (2022)Sensoring the Neck: Classifying Movements and Actions with a Neck-Mounted Wearable DeviceSensors10.3390/s2212431322:12(4313)Online publication date: 7-Jun-2022
    • (2022)Exploring Gaze Movement Gesture Recognition Method for Eye-Based Interaction Using Eyewear with Infrared Distance Sensor ArrayElectronics10.3390/electronics1110163711:10(1637)Online publication date: 20-May-2022
    • (2022)Augmenting Ear Accessories for Facial Gesture Input Using Infrared Distance Sensor ArrayElectronics10.3390/electronics1109148011:9(1480)Online publication date: 5-May-2022
    • (2022)Over-The-Shoulder Training Between Redundant Wearable Sensors for Unified Gesture InteractionsAdjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526114.3558725(1-3)Online publication date: 29-Oct-2022
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    • (2020)Headbang: Using Head Gestures to Trigger Discrete Actions on Mobile Devices22nd International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3379503.3403538(1-10)Online publication date: 5-Oct-2020
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    • (2020)HeadReach: Using Head Tracking to Increase Reachability on Mobile Touch DevicesProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376868(1-12)Online publication date: 21-Apr-2020
    • (2020)Face Commands - User-Defined Facial Gestures for Smart Glasses2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR50242.2020.00064(374-386)Online publication date: Nov-2020
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