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Evaluating machine creativity

Published: 26 October 2009 Publication History

Abstract

Can a computer be creative? And what can we learn about our own creativity from studying computational creativity? My research offers a comprehensive and practically useful investigation into how to evaluate the level of creativity demonstrated by computational systems. How should something so subjective as creativity be measured? I argue that it is most productive to treat creativity as a collection of inter-related factors such as originality, value and productivity, which are more tightly defined and therefore more amenable to measurement. Potential factors are being derived from empirical studies examining a wide variety of our writings on creativity. These will be tested in a simulation of a creative environment: the best performing factors will be applied to evaluation of existing creative systems, in comparison to assessments made by human judges. The aim of this is to identify key components for creativity, giving insight into how to approach the evaluation and improvement of computational systems and also towards human creativity as well.

References

[1]
J. P. Guilford. Creativity. American Psychologist, 5:444--454, 1950.
[2]
G. Ritchie. Some empirical criteria for attributing creativity to a computer program. Minds and Machines, 17:67--99, 2007.

Cited By

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  • (2024)Generative AI in the Wild: Prospects, Challenges, and StrategiesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642160(1-16)Online publication date: 11-May-2024
  • (2024)When and How to Use AI in the Design Process? Implications for Human-AI Design CollaborationInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2353451(1-16)Online publication date: 22-May-2024
  • (2024)On the creativity of large language modelsAI & SOCIETY10.1007/s00146-024-02127-3Online publication date: 28-Nov-2024

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Published In

cover image ACM Conferences
C&C '09: Proceedings of the seventh ACM conference on Creativity and cognition
October 2009
520 pages
ISBN:9781605588650
DOI:10.1145/1640233

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 October 2009

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Author Tags

  1. aspects of creativity
  2. creativity
  3. evaluation

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  • Short-paper

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C&C '09
Sponsor:
C&C '09: Creativity and Cognition 2009
October 26 - 30, 2009
California, Berkeley, USA

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Overall Acceptance Rate 108 of 371 submissions, 29%

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View all
  • (2024)Generative AI in the Wild: Prospects, Challenges, and StrategiesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642160(1-16)Online publication date: 11-May-2024
  • (2024)When and How to Use AI in the Design Process? Implications for Human-AI Design CollaborationInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2353451(1-16)Online publication date: 22-May-2024
  • (2024)On the creativity of large language modelsAI & SOCIETY10.1007/s00146-024-02127-3Online publication date: 28-Nov-2024

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