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A taxonomy of (real and virtual world) display and control interactions

Published: 18 November 2009 Publication History

Abstract

Interactions between a human operator and objects in his/her world afford a wide range of possible viewing and control options, which can vary with respect to time, space, proximity, and frame of reference. Whereas it is conventionally recognised that essentially any kind of interaction metaphor can in principle be simulated in a virtual environment, modern image processing technology now permits greatly increased flexibility also for real world interactions with indirect viewing, Äî as the common video camera has gone beyond being a simple eye on the (remote) real world to being an instrument that is able to integrate and interpolate real world images spatially and temporally, in real time.
In the talk, I shall propose a framework for classifying viewing and manipulation interactions for any task where visual feed back is provided.
The framework involves identifying key components of the environment that are central to the interaction, in terms of the multidimensional couplings among the components, where the configuration and characteristics of the couplings determine the nature of the visual and manual control interactions experienced by the operator. The framework is domain independent, and is intended to be used both to classify current display-control interactions and to identify future areas of research.

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  • (2021)Work in Progress: Adaptive e-Learning software architecture based on immersive technologies2021 IEEE World Conference on Engineering Education (EDUNINE)10.1109/EDUNINE51952.2021.9429149(1-4)Online publication date: 14-Mar-2021
  • (2020)Embedding Conversational Agents into ARProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374956(299-310)Online publication date: 9-Feb-2020
  • (2019)Immersive Gastronomic Experience with Distributed Reality2019 IEEE 5th Workshop on Everyday Virtual Reality (WEVR)10.1109/WEVR.2019.8809591(1-6)Online publication date: Mar-2019
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  1. A taxonomy of (real and virtual world) display and control interactions

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    cover image ACM Conferences
    VRST '09: Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
    November 2009
    277 pages
    ISBN:9781605588698
    DOI:10.1145/1643928
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 18 November 2009

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    • (2021)Work in Progress: Adaptive e-Learning software architecture based on immersive technologies2021 IEEE World Conference on Engineering Education (EDUNINE)10.1109/EDUNINE51952.2021.9429149(1-4)Online publication date: 14-Mar-2021
    • (2020)Embedding Conversational Agents into ARProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374956(299-310)Online publication date: 9-Feb-2020
    • (2019)Immersive Gastronomic Experience with Distributed Reality2019 IEEE 5th Workshop on Everyday Virtual Reality (WEVR)10.1109/WEVR.2019.8809591(1-6)Online publication date: Mar-2019
    • (2018)A drink in marsProceedings of the 39th Annual European Association for Computer Graphics Conference: Posters10.5555/3307631.3307639(15-16)Online publication date: 16-Apr-2018

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