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The hierarchical behavior model for crowd simulation

Published: 14 December 2009 Publication History
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  • Abstract

    We present a hierarchical behavior model to simulate realistic crowd behaviors. This model is composed of two parts. One is the low density behavior module, emphasizing the autonomy and diversity of the behaviors. The other is high density behavior module, paying attention to showing the flocking instincts of the crowd. We design a new mechanism to schedule them to generate appropriate behaviors based on the crowd density. We also take into account the impact of the crowd density on the motion speed and provide an interface for the users to control the motions of the crowd. The experimental results show that our hierarchical behavior model not only well reflects the characteristics of the human behaviors, but also shows plausible crowd behaviors to respond properly to certain event.

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    Cited By

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    • (2010)Modification of crowd behaviour modelling under microscopic level in panic situationProceedings of the Third international conference on Motion in games10.5555/1948395.1948441(351-362)Online publication date: 14-Nov-2010
    • (2010)Modification of Crowd Behaviour Modelling under Microscopic Level in Panic SituationMotion in Games10.1007/978-3-642-16958-8_33(351-362)Online publication date: 2010

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    1. The hierarchical behavior model for crowd simulation

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      cover image ACM Conferences
      VRCAI '09: Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
      December 2009
      374 pages
      ISBN:9781605589121
      DOI:10.1145/1670252
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 14 December 2009

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      Author Tags

      1. crowd density
      2. crowd simulation
      3. hierarchical behavior model

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      Funding Sources

      • Technologies Research and Development Cultivation Program of Tianjin
      • Applied Basic Research and Cutting-Edge Technology Research Scheme of Tianjin

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      VRCAI '09
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      Overall Acceptance Rate 51 of 107 submissions, 48%

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      • (2010)Modification of crowd behaviour modelling under microscopic level in panic situationProceedings of the Third international conference on Motion in games10.5555/1948395.1948441(351-362)Online publication date: 14-Nov-2010
      • (2010)Modification of Crowd Behaviour Modelling under Microscopic Level in Panic SituationMotion in Games10.1007/978-3-642-16958-8_33(351-362)Online publication date: 2010

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