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Real time ray tracing of point-based models

Published: 19 February 2010 Publication History

Abstract

Mirroring the development of rendering algorithms for polygonal models, z-buffer style rendering for point-based models has given way recently to more advanced methods. A fast raycasting based approach [Wald and Seidel 2005] shows shadows, but does not demonstrate reflective effects. The more general raytracing approach [Linsen et al. 2007] is substantially slower.
We advance the state of the art by ray tracing point models in real time. Our system relies on an efficient way of storing and accessing point data structures on the GPU. We hope that this leads the way for future work towards more realistic global illumination effects including soft shadows, simultaneous reflection & refraction, and caustics.

References

[1]
Lefebvre, S., Hornus, S., and Neyret, F. 2005. GPU Gems 2. Addison Wesley, ch. Octree Textures on the GPU, 595--614.
[2]
Linsen, L., Muller, K., and Rosenthal, P. 2007. Splat-based ray tracing of point clouds. In Journal of WSCG, 51--58.
[3]
Rhushabh, G., Prekshu, A., Sharat, C., and Srinivas, A. 2008. Fast, parallel, gpu-based construction of space filling curves and octrees. In Poster in I3D '08: The 2008 Symposium on Interactive 3D graphics and games.
[4]
Wald, I., and Seidel, H.-P. 2005. Interactive Ray Tracing of Point Based Models. In Symposium on Point Based Graphics.

Cited By

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  • (2023)Effective Ray-tracing based Rendering Methods for Point Cloud Data in Mobile EnvironmentsJournal of the Korea Computer Graphics Society10.15701/kcgs.2023.29.3.9329:3(93-103)Online publication date: 25-Jul-2023
  • (2022)Real-Time Rendering of Point Clouds With Photorealistic Effects: A SurveyIEEE Access10.1109/ACCESS.2022.314676810(13151-13173)Online publication date: 2022
  • (2015)An improved splat-based ray tracing for point-based objects2015 12th International Symposium on Programming and Systems (ISPS)10.1109/ISPS.2015.7244984(1-5)Online publication date: Apr-2015
  • Show More Cited By

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Published In

cover image ACM Conferences
I3D '10: Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
February 2010
201 pages
ISBN:9781605589398
DOI:10.1145/1730804

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 February 2010

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  • Research-article

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I3D '10
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I3D '10: Symposium on Interactive 3D Graphics and Games
February 19 - 21, 2010
D.C., Washington

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Overall Acceptance Rate 148 of 485 submissions, 31%

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Cited By

View all
  • (2023)Effective Ray-tracing based Rendering Methods for Point Cloud Data in Mobile EnvironmentsJournal of the Korea Computer Graphics Society10.15701/kcgs.2023.29.3.9329:3(93-103)Online publication date: 25-Jul-2023
  • (2022)Real-Time Rendering of Point Clouds With Photorealistic Effects: A SurveyIEEE Access10.1109/ACCESS.2022.314676810(13151-13173)Online publication date: 2022
  • (2015)An improved splat-based ray tracing for point-based objects2015 12th International Symposium on Programming and Systems (ISPS)10.1109/ISPS.2015.7244984(1-5)Online publication date: Apr-2015
  • (2014)Efficient accelerated ray tracing of point-based objects2014 International Conference on Multimedia Computing and Systems (ICMCS)10.1109/ICMCS.2014.6911404(15-19)Online publication date: Apr-2014
  • (2013)3D Scene Reconstruction for Aiding Unmanned Vehicle NavigationProceedings of the 2013 IEEE International Conference on Systems, Man, and Cybernetics10.1109/SMC.2013.48(243-248)Online publication date: 13-Oct-2013
  • (2013)Dense 3D point-cloud model using optical flow for a monocular reconstruction system2013 IEEE Applied Imagery Pattern Recognition Workshop (AIPR)10.1109/AIPR.2013.6749315(1-6)Online publication date: Oct-2013
  • (2011)A height-difference-based ray tracing of point modelsProceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry10.1145/2087756.2087768(91-98)Online publication date: 11-Dec-2011
  • (2011)Tracing specular light paths in point-based scenesThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-011-0654-z27:12(1083-1097)Online publication date: 1-Dec-2011
  • (2010)Implicit surface octrees for ray tracing point modelsProceedings of the Seventh Indian Conference on Computer Vision, Graphics and Image Processing10.1145/1924559.1924590(227-234)Online publication date: 12-Dec-2010

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