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Occlusion-aware interfaces

Published: 10 April 2010 Publication History

Abstract

We define occlusion-aware interfaces as interaction techniques which know what area of the display is currently occluded, and use this knowledge to counteract potential problems and/or utilize the hidden area. As a case study, we describe the Occlusion-Aware Viewer, which identifies important regions hidden beneath the hand and displays them in a non-occluded area using a bubble-like callout. To determine what is important, we use an application agnostic image processing layer. For the occluded area, we use a user configurable, real-time version of Vogel et al.'s [21] geometric model. In an evaluation with a simultaneous monitoring task, we find the technique can successfully mitigate the effects of occlusion, although issues with ambiguity and stability suggest further refinements. Finally, we present designs for three other occlusion-aware techniques for pop-ups, dragging, and a hidden widget.

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cover image ACM Conferences
CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
April 2010
2690 pages
ISBN:9781605589299
DOI:10.1145/1753326
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 10 April 2010

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Author Tags

  1. Occlusion
  2. hand
  3. image processing
  4. pen

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  • (2024)Dual-Thumb pointing and command selection techniques for tabletsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103203184:COnline publication date: 1-Apr-2024
  • (2023)TouchType-GAN: Modeling Touch Typing with Generative Adversarial NetworkProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606760(1-13)Online publication date: 29-Oct-2023
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  • (2021)BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen OcclusionProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445201(1-13)Online publication date: 6-May-2021
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