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An approach for identifying affective states through behavioral patterns in web-based learning management systems

Published: 14 December 2009 Publication History

Abstract

In a learning environment, the students experience different affective states. Learning environments that takes into account the students' affective state enhance the students' learning, gain and experience. Therefore, it is crucial to provide students with different learning material and activities according to different affective states. To provide learning that considers students' affective states, the primary step is the detection of affective states of a student. In this paper, we present an approach for the detection of affective states from the patterns of students' behavior observed during an online course. By calculating the affective states and then filling that affective state data into the student model of a learning management system a basis for adaptivity is provided.

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  • (2020)Random Forest Algorithm for Learner’s Confusion Detection Using Behavioral FeaturesInternational Conference on Mobile Computing and Sustainable Informatics10.1007/978-3-030-49795-8_53(551-562)Online publication date: 1-Dec-2020
  • (2020)Affective Computing and Motivation in Educational Contexts: Data Pre-processing and Ensemble LearningAdvances in Social Networking-based Learning10.1007/978-3-030-39130-0_5(69-98)Online publication date: 21-Jan-2020
  • (2019)Analysis of Factors Influencing the Virtual Learning Environment in a Sri Lankan Higher Studies Institution2019 International Research Conference on Smart Computing and Systems Engineering (SCSE)10.23919/SCSE.2019.8842719(240-244)Online publication date: Mar-2019
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  1. An approach for identifying affective states through behavioral patterns in web-based learning management systems

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      cover image ACM Other conferences
      iiWAS '09: Proceedings of the 11th International Conference on Information Integration and Web-based Applications & Services
      December 2009
      763 pages
      ISBN:9781605586601
      DOI:10.1145/1806338
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 14 December 2009

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      Author Tags

      1. adaptive learning systems
      2. affective states
      3. confidence
      4. confusion
      5. effort
      6. human computer interaction
      7. independence

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      View all
      • (2020)Random Forest Algorithm for Learner’s Confusion Detection Using Behavioral FeaturesInternational Conference on Mobile Computing and Sustainable Informatics10.1007/978-3-030-49795-8_53(551-562)Online publication date: 1-Dec-2020
      • (2020)Affective Computing and Motivation in Educational Contexts: Data Pre-processing and Ensemble LearningAdvances in Social Networking-based Learning10.1007/978-3-030-39130-0_5(69-98)Online publication date: 21-Jan-2020
      • (2019)Analysis of Factors Influencing the Virtual Learning Environment in a Sri Lankan Higher Studies Institution2019 International Research Conference on Smart Computing and Systems Engineering (SCSE)10.23919/SCSE.2019.8842719(240-244)Online publication date: Mar-2019
      • (2019)Behavioral Feature Analysis For Learner Affect Identification2019 IEEE 16th India Council International Conference (INDICON)10.1109/INDICON47234.2019.9029005(1-4)Online publication date: Dec-2019
      • (2018)Fighting adult illiteracy with the help of the environmental print materialPLOS ONE10.1371/journal.pone.020190213:8(e0201902)Online publication date: 23-Aug-2018
      • (2015)Personalized e-learning architecture in standard-based education2015 International Conference on Science in Information Technology (ICSITech)10.1109/ICSITech.2015.7407787(110-114)Online publication date: Oct-2015
      • (2012)Measurement and Analysis of Learner’s Motivation in Game-Based E-LearningAssessment in Game-Based Learning10.1007/978-1-4614-3546-4_18(355-378)Online publication date: 25-May-2012
      • (2011)Supporting Motivation Based Educational Games Through Web 3.0Towards Learning and Instruction in Web 3.010.1007/978-1-4614-1539-8_15(247-264)Online publication date: 15-Nov-2011

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