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Designing entertaining educational games using procedural rhetoric: a case study

Published: 28 July 2010 Publication History
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  • Abstract

    In the paper we describe the design and development of a video game about sustainable energy use that effectively unites fun with learning. We also present results from an initial study of the educational impact of the game. Many educational games do not properly translate knowledge, facts, and lessons into the language of games. This results in games that are often neither engaging nor educational. Our approach differs by using game mechanics to express the educational content. The design combines the fantasy elements and game play conventions of the real-time strategy (RTS) genre with numbers, resources and situations based on research about real-world energy production and use. The result is a game in which the player learns about energy use simply by trying to overcome the game's challenges. We demonstrate that effective and engaging learning games can be developed as long as sound game design principles are used. Results from a combined quantitative/qualitative study show that players enjoyed the game, learned new things and became more interested in the topic of energy use. This paper will highlight key aspects of the design that we believe contributed towards making the game fun as well as educational. The game also presents a model for translating real-world topics into game mechanics using the language of procedural rhetoric. The real world is ripe with problems and situations that could inspire interesting game mechanics and provide new creative ideas for educational and traditional game designers.

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    cover image ACM Conferences
    Sandbox '10: Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
    July 2010
    85 pages
    ISBN:9781450300971
    DOI:10.1145/1836135
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 28 July 2010

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    Author Tags

    1. educational games
    2. energy
    3. environment
    4. game design
    5. procedural rhetoric
    6. serious games
    7. simulation games

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    • (2022)Experimental Research: Simulations and Serious Games for SustainabilityGaming, Simulation and Innovations: Challenges and Opportunities10.1007/978-3-031-09959-5_9(101-114)Online publication date: 27-Jul-2022
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