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Automatic muscle generation for physically-based facial animation

Published: 26 July 2010 Publication History

Abstract

Physically-based facial animation (FA) techniques are notoriously difficult to create, reuse, and art-direct. We address these shortcomings by proposing a rig-builder that automatically generates bony and soft-tissue substructures for any given head model. In an earlier work, [Aina 2009] presented a method for fitting a generic skull to any given head model as a first step toward automated rig-building. Here, we outline work done since, and give an overview of a method for creating muscles of facial expression (mimic muscles), and other soft-tissues in the gap between a given head model and a fitted generic skull.

References

[1]
Aina, O. O. 2009. Generating anatomical substructures for physically-based facial animation. part 1: A methodology for skull fitting. Vis. Comput. 25, 5--7.
[2]
Larrabee, W. F., Makielski, K. H., and Sykes, J. 1997. Surgical anatomy for endoscopic facial surgery. In Endoscopic Facial Plastic Surgey, K. Gregory S, Ed. 3--33.
[3]
Polthier, K., and Schmies, M. 2006. Straightest geodesics on polyhedral surfaces. In SIGGRAPH '06.

Cited By

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  • (2016)Linear deformation on 3D face model for facial animation2016 1st International Conference on Information Technology, Information Systems and Electrical Engineering (ICITISEE)10.1109/ICITISEE.2016.7803053(87-92)Online publication date: Aug-2016
  • (2014)A framework for generating anatomically detailed subject-specific human facial models for biomechanical simulationsThe Visual Computer10.1007/s00371-014-0945-231:5(527-539)Online publication date: 13-May-2014

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  1. Automatic muscle generation for physically-based facial animation

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      cover image ACM Conferences
      SIGGRAPH '10: ACM SIGGRAPH 2010 Posters
      July 2010
      156 pages
      ISBN:9781450303934
      DOI:10.1145/1836845
      • Conference Chair:
      • Cindy Grimm
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      Published: 26 July 2010

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      • (2016)Linear deformation on 3D face model for facial animation2016 1st International Conference on Information Technology, Information Systems and Electrical Engineering (ICITISEE)10.1109/ICITISEE.2016.7803053(87-92)Online publication date: Aug-2016
      • (2014)A framework for generating anatomically detailed subject-specific human facial models for biomechanical simulationsThe Visual Computer10.1007/s00371-014-0945-231:5(527-539)Online publication date: 13-May-2014

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