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Approximate ambient occlusion for dynamic scenes using the GPU

Published: 26 July 2010 Publication History

Abstract

Ambient occlusion has been tackled in many different ways to inculcate realism into renderings. Ambient occlusion is a crude approximation to global illumination. But performing a full global illumination in real-time has turned out to be computationally expensive. Combined with local rendering models, ambient occlusion can produce renderings which have increased realism.

Reference

[1]
Zhou, K., Hou, Q., Wang, R., and Guo, B. 2008. Real-time kd-tree construction on graphics hardware. In SIGGRAPH Asia '08: ACM SIGGRAPH Asia 2008 papers, ACM, 1--11.

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  1. Approximate ambient occlusion for dynamic scenes using the GPU

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      cover image ACM Conferences
      SIGGRAPH '10: ACM SIGGRAPH 2010 Posters
      July 2010
      156 pages
      ISBN:9781450303934
      DOI:10.1145/1836845
      • Conference Chair:
      • Cindy Grimm
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 26 July 2010

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