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TacTowers: an interactive training equipment for elite athletes

Published: 16 August 2010 Publication History

Abstract

The interactive training equipment, TacTower, is aimed at supporting multiple elite athletes, such as handball players in training their micro-tactical skills in close-contact situations. It focuses on psychomotor abilities and trains the skills involved in reading the opponents' actions and anticipating the outcome while reacting accordingly. The Tac-Tower prototype will be demonstrated live, and here we summarize the main design issues, to give the reader a sense of how the elite sports context stands out from other interaction design domains. There is much potential for interaction design for the elite athletic community, as this domain holds interesting challenges while also inspiring relevant, new forms of interaction design for other domains.

References

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Cited By

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  • (2024)Grand Challenges in SportsHCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642050(1-20)Online publication date: 11-May-2024
  • (2023)Intercorporeal Biofeedback for Movement LearningACM Transactions on Computer-Human Interaction10.1145/358242830:3(1-40)Online publication date: 10-Jun-2023
  • (2023)WashWall: An Interactive Smart Mirror for Motivating Handwashing Among Primary School ChildrenHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42283-6_14(234-253)Online publication date: 25-Aug-2023
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    cover image ACM Other conferences
    DIS '10: Proceedings of the 8th ACM Conference on Designing Interactive Systems
    August 2010
    457 pages
    ISBN:9781450301039
    DOI:10.1145/1858171
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 16 August 2010

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    Author Tags

    1. competition
    2. elite sports
    3. interaction space
    4. kinesthetic empathy interaction
    5. kinesthetic interaction
    6. motivation
    7. playing field
    8. social interaction
    9. team sports

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    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    Cited By

    View all
    • (2024)Grand Challenges in SportsHCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642050(1-20)Online publication date: 11-May-2024
    • (2023)Intercorporeal Biofeedback for Movement LearningACM Transactions on Computer-Human Interaction10.1145/358242830:3(1-40)Online publication date: 10-Jun-2023
    • (2023)WashWall: An Interactive Smart Mirror for Motivating Handwashing Among Primary School ChildrenHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42283-6_14(234-253)Online publication date: 25-Aug-2023
    • (2022)SixFeet: An Interactive, Corona-Safe, Multiplayer Sports PlatformProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3505570(1-7)Online publication date: 13-Feb-2022
    • (2021)Tactowel: A Subtle Sports Performance Display for Giving Real-Time Performance Feedback in TennisSensors10.3390/s2113459421:13(4594)Online publication date: 5-Jul-2021
    • (2021)Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games ModelProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445592(1-14)Online publication date: 6-May-2021
    • (2021)Physical Warm-up GamesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445163(1-14)Online publication date: 6-May-2021
    • (2021)TwinkleBands: Wearable Technology Supporting Movement Imitation and Coordination in Fast-Paced Fitness TrainingExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451676(1-7)Online publication date: 8-May-2021
    • (2021)Out of Your Mind!? Embodied Interaction in SportsExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3441329(1-5)Online publication date: 8-May-2021
    • (2020)A Super-Bagging Method for Volleyball Action Recognition Using Wearable SensorsMultimodal Technologies and Interaction10.3390/mti40200334:2(33)Online publication date: 24-Jun-2020
    • Show More Cited By

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