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Implicit restricted quadtree based visualization of large scale terrain

Published: 22 November 2010 Publication History

Abstract

Realistic rendering of large scale terrain scene in real-time is an important subject in virtual reality (VR) to construct a virtual environment with immersion and interactivity [Zhao 2009]. Large scale terrain scene visualization is popular in a variety of fields such as geographic information systems (GIS), military maneuvers, games, flight training and so on. Many visualization algorithms for terrain scenes have been proposed during the past decades, but to the authors' knowledge, approaches with high visual accuracy as well as low memory and time complexity have not been developed yet.

References

[1]
Pajarola, R., and Gobbetti, E. 2007. Survey on semi-regular multiresolution models for interactive terrain rendering. The Visual Computer 23, 8, 583--605.
[2]
Zhao, Q. 2009. A survey on virtual reality. Science in China Series F: Information Sciences 52, 3 (Mar.), 348--400.

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  • (2013)Geographic Elements Selection Algorithm Based on Quadtree in Variable-scale VisualizationJournal of Multimedia10.4304/jmm.8.2.137-1448:2Online publication date: 22-Apr-2013

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cover image ACM Conferences
VRST '10: Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
November 2010
244 pages
ISBN:9781450304412
DOI:10.1145/1889863
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Published: 22 November 2010

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  • (2013)Geographic Elements Selection Algorithm Based on Quadtree in Variable-scale VisualizationJournal of Multimedia10.4304/jmm.8.2.137-1448:2Online publication date: 22-Apr-2013

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