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Incorporating real-world projects in teaching computer science courses

Published: 15 April 2010 Publication History

Abstract

Research has shown students are more motivated and more likely to perform active learning when working on real-world projects that have societal impact. The Computer Science Department at Middle Tennessee State University has embarked on the task of incorporating real-world projects into multiple courses across the curriculum. This paper describes the real world project collection process and a management framework being developed to collect and track the usage of real-world projects for Computer Science courses. It discusses pilot courses that used real-world projects in teaching various computing subjects, as well as lessons learned from these pilot studies.

References

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Belsey, B. (ed.) The guide on the side: project-based learning resources. http://www.iearn-canada.org/guideontheside.html
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Bondware, http://www.bondware.com.
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Buckley, M., Kershner, H., and Schindler, K., "Benefits of using socially-relevant projects in computer science and engineering education". Proceedings of the SIGCSE'04, March 2004, Norfolk, VA, pp 482--486.
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Fernandez, E. and Williamson, D. M., "Using project based learning to teach object oriented application development". Proceedings of the CITC4'03, October, 2003, Lafayette, Indiana, USA.
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Fincher, S., and Petre, M., "Project based learning practices in computer science education", Proceedings of the 28th Annual Frontiers in Education, Vol (3), pp 1185--1191. 1998.
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Gorka, S., Miller, J. R., and Howe, B. J., "Developing realistic capstone projects in conjunction with industry". Proceedings of the SIGITE'07, Destin, Florida, pp 27--31.
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Hospital Corporation of America, http://www.hcahealthcare.com/.
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Matsuura, S, "An evaluation method of project based learning on software development experiment", Proceedings of the SIGCSE'06, March 2006, Houston, Texas, pp 163--167.
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Markham, T., Project Based Learning Handbook, 2nd edition. 2003. QuinnEssentials Books and Printing, Inc.
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Nashville Technology Council, http://www.ntc.org.
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Ruud, C. O., & Deleveaux, V. J., "Developing and conducting an industry based capstone design course". Proceedings of the 27th Annual Conference on Frontiers in Education Conference, 2(5--8): 5--8, 1999.
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Sikkel, K., Spil, T. A. M., and Wan de Weg, R. W., "Replacing a hospital information system: an example of real-world case study". CSEE&T, 1999, pp 6--15.
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Cited By

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  • (2019)Design sprint in classroom: exploring new active learning tools for project-based learning approachJournal of Ambient Intelligence and Humanized Computing10.1007/s12652-019-01285-311:3(1191-1212)Online publication date: 29-Mar-2019
  • (2016)Just-In-Time Learning for the Just Google It EraProceedings of the 47th ACM Technical Symposium on Computing Science Education10.1145/2839509.2844583(341-345)Online publication date: 17-Feb-2016

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cover image ACM Conferences
ACMSE '10: Proceedings of the 48th annual ACM Southeast Conference
April 2010
488 pages
ISBN:9781450300643
DOI:10.1145/1900008
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 April 2010

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Author Tags

  1. computer science education
  2. project management
  3. real-world projects
  4. software development
  5. team projects

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  • Research-article

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ACM SE '10
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ACM SE '10: ACM Southeast Regional Conference
April 15 - 17, 2010
Mississippi, Oxford

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ACMSE '10 Paper Acceptance Rate 48 of 94 submissions, 51%;
Overall Acceptance Rate 502 of 1,023 submissions, 49%

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Cited By

View all
  • (2019)Design sprint in classroom: exploring new active learning tools for project-based learning approachJournal of Ambient Intelligence and Humanized Computing10.1007/s12652-019-01285-311:3(1191-1212)Online publication date: 29-Mar-2019
  • (2016)Just-In-Time Learning for the Just Google It EraProceedings of the 47th ACM Technical Symposium on Computing Science Education10.1145/2839509.2844583(341-345)Online publication date: 17-Feb-2016

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