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GLUBs: games for learning and understanding biology

Published: 06 May 2010 Publication History

Abstract

This paper introduces GLUBs, which are games based on molecular mechanisms that take place in biological systems. Such games make use of interactive 3D graphics, and allow the player to interact with molecular components using simple 2D mouse gestures. They are similar to puzzle games, since the goal is to discover the correct interactions between molecular components. When the correct interactions are found, the player observes a molecular mechanism taking place. GLUBs thus have the potential to communicate much of the growing structural and biochemical knowledge in a fun and interesting way. In the game presented in this paper, the molecular mechanism involves the assisted folding of a protein by a chaperone.

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  • (2021)Prototyping "Color in Life" EduGame for Dichromatic Color Blind AwarenessProcedia Computer Science10.1016/j.procs.2021.01.070179(773-780)Online publication date: 2021

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cover image ACM Other conferences
Futureplay '10: Proceedings of the International Academic Conference on the Future of Game Design and Technology
May 2010
282 pages
ISBN:9781450302357
DOI:10.1145/1920778
  • Conference Chairs:
  • Bill Kapralos,
  • Andrew Hogue,
  • Simon Xu
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Algoma University College

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Association for Computing Machinery

New York, NY, United States

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Published: 06 May 2010

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Author Tags

  1. 3D rendering
  2. Brownian dynamics
  3. games
  4. human-computer interaction
  5. molecules
  6. proteins

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Futureplay '10
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Futureplay '10: Futureplay '10 @ GDC Canada
May 6 - 7, 2010
British Columbia, Vancouver, Canada

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  • (2021)Prototyping "Color in Life" EduGame for Dichromatic Color Blind AwarenessProcedia Computer Science10.1016/j.procs.2021.01.070179(773-780)Online publication date: 2021

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