Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/1935701.1935713acmconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
research-article

PaperView: augmenting physical surfaces with location-aware digital information

Published: 22 January 2010 Publication History
  • Get Citation Alerts
  • Abstract

    A frequent need of museums is to provide visitors with context-sensitive information about exhibits in the form of maps, or scale models. This paper suggests an augmented-reality approach for supplementing physical surfaces with digital information, through the use of pieces of plain paper that act as personal, location-aware, interactive screens. The technologies employed are presented, along with the interactive behavior of the system, which was instantiated and tested in the form of two prototype setups: a wooden table covered with a printed map and a glass case containing a scale model. The paper also discusses key issues stemming from experience and observations in the course of qualitative evaluation sessions.

    References

    [1]
    Argyros, A.A., Lourakis, M.I.A. 2006. Vision-based Interpretation of Hand Gestures for Remote Control of a Computer Mouse, in Proc. of the HCI'06 workshop, 40--51.
    [2]
    Bimber, O., Coriand, F., Kleppe, A., Bruns, E., Zollmann, S., and Langlotz, T. 2006. Superimposing pictorial artwork with projected imagery. In ACM SIGGRAPH 2006 Courses, 16--26.
    [3]
    Blomberg, J., Giacomi, J., Mosher, A. and Swenton-Wall, P. 1993. Ethnographic Field Methods and Their Relation to Design. In: Participatory design, LEA, 123--15.
    [4]
    Brown, D., L. and Hua, H. 2006. Magic Lenses for Augmented Virtual Environments. IEEE Comput. Graph. Appl. 26, 4 (July 2006), 64--73.
    [5]
    Ferris, K., Bannon, L., Ciolfi, L., Gallagher, P., Hall, T. & Lennon, M. 2004. Shaping experiences in the hunt museum: a design case study. In Proc. of DIS '04, 205--214.
    [6]
    Garzotto, F. and Rizzo, F. 2007. Interaction paradigms in technology-enhanced social spaces: a case study in museums. In Proceedings of DPPI '07, 343--356.
    [7]
    Holman, D., Vertegaal, R., Altosaar, M., Troje, N., and Johns, D. 2005. Paper windows: interaction techniques for digital paper. In Proc. of CHI '05, 591--599.
    [8]
    Hornecker, E. and Stifter, M. 2006. Learning from interactive museum installations about interaction design for public settings. In Proceedings of OZCHI '06, 135--142.
    [9]
    Izadi, S., Hodges, S., Taylor, S., Rosenfeld, D., Villar, N., Butler, A., and Westhues, J. 2008. Going beyond the display: a surface technology with an electronically switchable diffuser. In Proc. of UIST '08, 269--278.
    [10]
    Kortbek, K. J. and Grønbæk, K. 2008. Interactive spatial multimedia for communication of art in the physical museum space. In Proceeding of MM '08, 609--618.
    [11]
    Reitmayr, G., Eade, E., and Drummond, T. 2005. Localisation and Interaction for Augmented Maps. In Proc. of 4th IEEE/ACM int/nal Symposium on Mixed and Augmented Reality, 120--129.
    [12]
    Smith, J. R. and Chang, S. 1996. VisualSEEk: a fully automated content-based image query system. In Proc. of ACM Multimedia '96, 87--9.
    [13]
    Sparacino, F. 2004. Scenographies of the past and museums of the future: from the wunderkammer to body-driven interactive narrative spaces. Proc. of MM '04, 72--79.
    [14]
    Trucco, E., Verri, A. 1998. Introductory Techniques for 3-D Computer Vision, Prentice Hall, 201.
    [15]
    Wellner, P. 1993. Interacting with paper on the DigitalDesk. Commun. ACM 36, 7 (Jul. 1993), 87--96.

    Cited By

    View all
    • (2022)An Interdisciplinary Design of an Interactive Cultural Heritage Visit for In-Situ, Mixed Reality and Affective ExperiencesMultimodal Technologies and Interaction10.3390/mti60700596:7(59)Online publication date: 18-Jul-2022
    • (2020)Implementation and Evaluation of Local Knowledge Inheritance SystemInternational Journal of Distributed Systems and Technologies10.4018/IJDST.202010010111:4(1-22)Online publication date: 1-Oct-2020
    • (2019)Mixed Reality, Gamified Presence, and Storytelling for Virtual MuseumsEncyclopedia of Computer Graphics and Games10.1007/978-3-319-08234-9_249-2(1-13)Online publication date: 9-Apr-2019
    • Show More Cited By

    Index Terms

    1. PaperView: augmenting physical surfaces with location-aware digital information

        Recommendations

        Comments

        Information & Contributors

        Information

        Published In

        cover image ACM Conferences
        TEI '11: Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
        January 2011
        470 pages
        ISBN:9781450304788
        DOI:10.1145/1935701
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Sponsors

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 22 January 2010

        Permissions

        Request permissions for this article.

        Check for updates

        Author Tags

        1. interaction design
        2. interactive museum exhibits
        3. magic lens

        Qualifiers

        • Research-article

        Conference

        TEI'11
        Sponsor:

        Acceptance Rates

        Overall Acceptance Rate 393 of 1,367 submissions, 29%

        Contributors

        Other Metrics

        Bibliometrics & Citations

        Bibliometrics

        Article Metrics

        • Downloads (Last 12 months)7
        • Downloads (Last 6 weeks)2
        Reflects downloads up to 10 Aug 2024

        Other Metrics

        Citations

        Cited By

        View all
        • (2022)An Interdisciplinary Design of an Interactive Cultural Heritage Visit for In-Situ, Mixed Reality and Affective ExperiencesMultimodal Technologies and Interaction10.3390/mti60700596:7(59)Online publication date: 18-Jul-2022
        • (2020)Implementation and Evaluation of Local Knowledge Inheritance SystemInternational Journal of Distributed Systems and Technologies10.4018/IJDST.202010010111:4(1-22)Online publication date: 1-Oct-2020
        • (2019)Mixed Reality, Gamified Presence, and Storytelling for Virtual MuseumsEncyclopedia of Computer Graphics and Games10.1007/978-3-319-08234-9_249-2(1-13)Online publication date: 9-Apr-2019
        • (2018)Tracking of multiple planar projection boards for interactive mixed-reality applicationsMultimedia Tools and Applications10.1007/s11042-017-5313-677:13(17457-17487)Online publication date: 1-Jul-2018
        • (2018)Interactive City Information Point: Your Guide to Heraklion CityHCI International 2018 – Posters' Extended Abstracts10.1007/978-3-319-92285-0_29(204-212)Online publication date: 7-Jun-2018
        • (2018)Mixed Reality, Gamified Presence, and Storytelling for Virtual MuseumsEncyclopedia of Computer Graphics and Games10.1007/978-3-319-08234-9_249-1(1-13)Online publication date: 26-Feb-2018
        • (2015)Implicit Engagement Detection for Interactive Museums Using Brain-Computer InterfacesProceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct10.1145/2786567.2793709(838-845)Online publication date: 24-Aug-2015
        • (2015)Enhancing education through natural interaction with physical paperUniversal Access in the Information Society10.1007/s10209-014-0365-014:3(427-447)Online publication date: 1-Aug-2015
        • (2012)Prototyping interaction with everyday artifactsProceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction10.1145/2148131.2148182(241-244)Online publication date: 19-Feb-2012
        • (2012)Macedonia from fragments to pixelsProceedings of the 4th international conference on Progress in Cultural Heritage Preservation10.1007/978-3-642-34234-9_62(602-609)Online publication date: 29-Oct-2012
        • Show More Cited By

        View Options

        Get Access

        Login options

        View options

        PDF

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader

        Media

        Figures

        Other

        Tables

        Share

        Share

        Share this Publication link

        Share on social media