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Using perceptual features to prioritize ray-based image generation

Published: 18 February 2011 Publication History

Abstract

A common challenge in interactive image generation is maintaining high interactivity of the applications that use computationally demanding rendering algorithms. This is usually achieved by sacrificing some of the image quality in order to decrease the rendering time. Most of such algorithms achieve interactive frame rates while trying to preserve as much image quality as possible by applying the reduction steps non-uniformly. However, high-end rendering systems, such as those presented by [Parker et al. 2010], aim to generate highly realistic images of very complex scenes. In such systems ordinary sampling approaches often give visually unacceptable results. In order to allow to optimize the ratio between the sampling rate of the scene and its resulting perceptual quality, we present a new sampling strategy which uses the information about object features that are known to support the comprehension of 3D shape [Cole et al. 2009]. We control the sampling density by exploiting line extraction techniques commonly used in Non-Photorealistic Renderings.

References

[1]
Amidror, I. 2002. Scattered data interpolation methods for electronic imaging systems: a survey. Journal of Electronic Imaging 11, 2, 157--76.
[2]
Cole, F., Sanik, K., DeCarlo, D., Finkelstein, A., Funkhouser, T., Rusinkiewicz, S., and Singh, M. 2009. How well do line drawings depict shape? In ACM Transactions on Graphics (Proc. SIGGRAPH), vol. 28.
[3]
Parker, S. G., Bigler, J., Dietrich, A., Friedrich, H., Hoberock, J., Luebke, D., McAllister, D., McGuire, M., Morley, K., Robison, A., and Stich, M. 2010. Optix: A general purpose ray tracing engine. ACM Trans. Graph. (August).

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cover image ACM Conferences
I3D '11: Symposium on Interactive 3D Graphics and Games
February 2011
207 pages
ISBN:9781450305655
DOI:10.1145/1944745

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Association for Computing Machinery

New York, NY, United States

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Published: 18 February 2011

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I3D '11
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I3D '11: Symposium on Interactive 3D Graphics and Games
February 18 - 20, 2011
California, San Francisco

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I3D '11 Paper Acceptance Rate 24 of 64 submissions, 38%;
Overall Acceptance Rate 148 of 485 submissions, 31%

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