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abstract

Are artificial team-mates scapegoats in computer games

Published: 19 March 2011 Publication History

Abstract

In cooperative games that involve team-mates that are controlled by either a computer or another human player, is there a difference in how humans assign credit or blame? There has been some related work on computers as team-mates and credit/blame assignment, but there does not seem to have been work to show whether the belief that a team-mate is human or not affects this. A qualitative study was conducted, in which 16 participants played variations of a team-based game with one of four kinds of team-mates: human (real or perceived) or AI (real or perceived). The two main findings of this research are that the perception of whether a team-mate is human or computer results in different credit/blame assignment and results in inaccurate skill assessment.

References

[1]
A. T. Abraham and K. McGee. AI for dynamic team-mate adaptation in games. In IEEE Conference on Computational Intelligence and Games (CIG), pages 419--426. IEEE, August 2010.
[2]
K. McGee and A. T. Abraham. Real-time team-mate AI in games: a definition, survey, & critique. In proceedings of the Fifth International Conference on the Foundations of Digital Games, pages 124--131, New York, NY, USA, 2010. ACM.
[3]
Y. Moon and C. Nass. Are computers scapegoats?: attributions of responsibility in human-computer interaction. Int. J. Hum-Comput. Stud., 49(1):79--94, 1998.
[4]
C. Nass, B. J. Fogg, and Y. Moon. Can computers be teammates? International Journal of Human-Computer Studies, 45(6):669--678, December 1996.
[5]
B. Reeves and C. Nass. The media equation: how people treat computers, television, and new media like real people and places. Cambridge Univ. Press, 1996.
[6]
A. Serenko. Are interface agents scapegoats?: attributions of responsibility in human-agent interaction. Interacting with Computers, 19(2):293 -- 303, 2007. HCI Issues in Computer Games.

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    cover image ACM Conferences
    CSCW '11: Proceedings of the ACM 2011 conference on Computer supported cooperative work
    March 2011
    764 pages
    ISBN:9781450305563
    DOI:10.1145/1958824

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    Association for Computing Machinery

    New York, NY, United States

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    Published: 19 March 2011

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    Author Tags

    1. artificial team-mates
    2. blame
    3. social actors

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    CSCW '11: Computer Supported Cooperative Work
    March 19 - 23, 2011
    Hangzhou, China

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