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The emotional economy for the augmented human

Published: 13 March 2011 Publication History

Abstract

Happiness research findings are increasingly being taken into account in standard economics. However, most findings are based on a posteriori surveys trying to infer how happy people have been. In this paper, we argue that the advances in wearable computing, especially brain-computer interfaces, can lead to realtime measurements of happiness. We then propose a new kind of economy model where people pay depending on the emotions they have experienced. We have combined current commercial-on-the-shelf software and hardware components to create a proof-of-concept of the model.

References

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B. S. Frey and A. Stutzer, "What can economists learn from happiness research?," Journal of Economic literature, pp. 402--435, 2002.
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J. E. Stiglitz, S. E. N. Amartya, and J. P. Fitoussi, "Rapport de la Commission sur la mesure des performances economiques et du progrès social," Accessed in September, 2009.
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"Q & A: Canada leads in happiness research." {Online}. Available: http://news.nationalpost.com/2010711/28/canada-leads-in-happiness-research/.
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J. J. Vidal, "Toward direct brain-computer communication," Annual review of Biophysics and Bioengineering, vol. 2, no. 1, pp. 157--180, 1973.
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"Comparison of consumer brain-computer interfaces." {Online}. Available: http://en.wikipedia.org/wiki/Comparison_of_consumer_brain-computer_interface_devices.
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J. Healey and R. W. Picard, "Startlecam: A cybernetic wearable camera," in Wearable Computers, 1998. Digest of Papers. Second International Symposium on, pp. 42--49, 2002.
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K. Aizawa, D. Tancharoen, S. Kawasaki, and T. Yamasaki, "Efficient retrieval of life log based on context and content," in Proceedings of the the 1st ACM workshop on Continuous archival and retrieval of personal experiences, pp. 22--31, 2004.
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"Emotiv." {Online}. Available: www.emotiv.com.

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cover image ACM Other conferences
AH '11: Proceedings of the 2nd Augmented Human International Conference
March 2011
169 pages
ISBN:9781450304269
DOI:10.1145/1959826
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • QPC: QderoPateo Communications
  • Koozyt: Koozyt, Inc.
  • Sony CSL: Sony Computer Science Laboratories
  • Microsoft Research Asia

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 March 2011

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Author Tags

  1. brain-computer interface
  2. economics
  3. emotions

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  • Research-article

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AH '11
Sponsor:
  • QPC
  • Koozyt
  • Sony CSL

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Overall Acceptance Rate 121 of 306 submissions, 40%

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  • (2024)Human augmentation and its new design perspectivesInternational Journal of Design Creativity and Innovation10.1080/21650349.2023.228812512:1(61-80)Online publication date: 24-Jan-2024
  • (2022)Augmented Humanity: A Systematic Mapping ReviewSensors10.3390/s2202051422:2(514)Online publication date: 10-Jan-2022
  • (2022)How should metaverse augment humans with disabilities?13th Augmented Human International Conference10.1145/3532525.3532534(1-6)Online publication date: 26-May-2022
  • (2021)‘Vital signs’: EEG wearables and the nervous system of the cityStudia Neophilologica10.1080/00393274.2021.191699893:2(190-205)Online publication date: 17-May-2021
  • (2018)A Survey on Trust in Augmented Human TechnologiesHuman Systems Engineering and Design10.1007/978-3-030-02053-8_157(1033-1037)Online publication date: 17-Oct-2018
  • (2017)NeuroPlace: Categorizing urban places according to mental statesPLOS ONE10.1371/journal.pone.018389012:9(e0183890)Online publication date: 12-Sep-2017
  • (2017)Measuring Affective Well-Being by the Combination of the Day Reconstruction Method and a Wearable Device: Case Study of an Aging and Depopulating Community in JapanAugmented Human Research10.1007/s41133-017-0006-22:1Online publication date: 23-Feb-2017
  • (2014)Towards emotional regulation through neurofeedbackProceedings of the 5th Augmented Human International Conference10.1145/2582051.2582093(1-8)Online publication date: 7-Mar-2014
  • (2013)Implementation of an inexpensive EEG headset for the pattern recognition purpose2013 IEEE 7th International Conference on Intelligent Data Acquisition and Advanced Computing Systems (IDAACS)10.1109/IDAACS.2013.6662715(399-403)Online publication date: Sep-2013

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