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NEMO: the network environment for multimedia objects

Published: 27 December 2010 Publication History

Abstract

In this article, we present the basic architecture of the Network Environment for Multimedia Objects (NEMO). NEMO is a smart media environment for contextualized, personalized, and device-specific interaction with multimedia objects. It provides its users access to interactive multimedia objects across a variety of computing platforms and devices, such as mobile phones, multi-touch tables, desktop computers and interactive whiteboards. NEMO Multimedia Objects are containers for metadata and media objects. Such media objects can be, for example, images, texts, animations, videos, audio files. Dedicated NEMO clients do not only offer means for presentation of media objects but also a runtime environment for applications on such objects. The system is suitable for application domains ranging from work environments to educational use and recreational activities.

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Cited By

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  • (2016)A Tangible Serious Game Approach to Science, Technology, Engineering, and Mathematics (STEM) EducationHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-52-8_32-1(1-22)Online publication date: 12-Feb-2016
  • (2016)A Tangible Serious Game Approach to Science, Technology, Engineering, and Mathematics (STEM) EducationHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-50-4_32(571-592)Online publication date: 10-Aug-2016

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cover image ACM Other conferences
IITM '10: Proceedings of the First International Conference on Intelligent Interactive Technologies and Multimedia
December 2010
355 pages
ISBN:9781450304085
DOI:10.1145/1963564
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

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Published: 27 December 2010

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View all
  • (2016)A Tangible Serious Game Approach to Science, Technology, Engineering, and Mathematics (STEM) EducationHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-52-8_32-1(1-22)Online publication date: 12-Feb-2016
  • (2016)A Tangible Serious Game Approach to Science, Technology, Engineering, and Mathematics (STEM) EducationHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-50-4_32(571-592)Online publication date: 10-Aug-2016

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