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FreeGaming: mobile, collaborative, adaptive and augmented exergaming

Published: 08 November 2010 Publication History

Abstract

Addressing the obesity epidemic that plagues many societies remains an outstanding public health issue. One innovative approach to addressing this problem is Exergaming. A combination of "Exercise" and "Gaming", the objective is to motivate people participate in exercise regimes, usually in their home environment. In this paper a more holistic interpretation of this exercise paradigm is proposed. Freegaming augments Exergaming in a number of key dimensions but especially through the promotion of games in outdoor mobile contexts and within a social environment. The design and implementation of a platform for Freegaming is described and illustrated through the description of a sample game.

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Cited By

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  • (2023)Examining the Effect of Narrative Features and Thematic Music in an Audio-Based ExergameInternational Journal of Human–Computer Interaction10.1080/10447318.2023.2255412(1-17)Online publication date: 21-Sep-2023
  • (2016)Designing Mobile Augmented Reality ExergamesGames and Culture10.1177/155541201557200611:5(548-580)Online publication date: 22-May-2016
  • (2015)Supporting Healthy Grocery Shopping via Mobile Augmented RealityACM Transactions on Multimedia Computing, Communications, and Applications10.1145/280820712:1s(1-24)Online publication date: 21-Oct-2015
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cover image ACM Other conferences
MoMM '10: Proceedings of the 8th International Conference on Advances in Mobile Computing and Multimedia
November 2010
441 pages
ISBN:9781450304405
DOI:10.1145/1971519
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • IIWAS: International Organization for Information Integration
  • Web-b: Web-b

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Association for Computing Machinery

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Publication History

Published: 08 November 2010

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Author Tags

  1. augmented reality
  2. exergaming
  3. mobile computing
  4. multiagent systems
  5. pervasive health

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MoMM '10
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  • IIWAS
  • Web-b

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Cited By

View all
  • (2023)Examining the Effect of Narrative Features and Thematic Music in an Audio-Based ExergameInternational Journal of Human–Computer Interaction10.1080/10447318.2023.2255412(1-17)Online publication date: 21-Sep-2023
  • (2016)Designing Mobile Augmented Reality ExergamesGames and Culture10.1177/155541201557200611:5(548-580)Online publication date: 22-May-2016
  • (2015)Supporting Healthy Grocery Shopping via Mobile Augmented RealityACM Transactions on Multimedia Computing, Communications, and Applications10.1145/280820712:1s(1-24)Online publication date: 21-Oct-2015
  • (2014)Evaluating the impact of a cloud-based serious game on obese peopleComputers in Human Behavior10.1016/j.chb.2013.06.02130(468-475)Online publication date: 1-Jan-2014
  • (2014)Why, when and how to use augmented reality agents (AuRAs)Virtual Reality10.1007/s10055-013-0239-418:2(139-159)Online publication date: 1-Jun-2014
  • (2013)World of workoutProceedings of the Second ACM SIGSPATIAL International Workshop on the Use of GIS in Public Health10.1145/2535708.2535718(60-67)Online publication date: 5-Nov-2013
  • (2012)FreegamingMobile Information Systems10.5555/2595068.25950698:4(287-301)Online publication date: 1-Oct-2012
  • (2012)A cloud-based serious games framework for obesityProceedings of the 1st ACM multimedia international workshop on Cloud-based multimedia applications and services for e-health10.1145/2390906.2390912(15-20)Online publication date: 2-Nov-2012
  • (2012)3-D Streaming Supplying Partner Protocols for Mobile Collaborative Exergaming for HealthIEEE Transactions on Information Technology in Biomedicine10.1109/TITB.2012.220611616:6(1079-1095)Online publication date: 1-Nov-2012
  • (2010)ExergamingComputers in Entertainment 10.1145/1921141.19211478:4(1-3)Online publication date: 1-Dec-2010

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