Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/2037373.2037434acmotherconferencesArticle/Chapter ViewAbstractPublication PagesmobilehciConference Proceedingsconference-collections
research-article

Sketching in software and hardware Bluetooth as a design material

Published: 30 August 2011 Publication History

Abstract

In any design process, a medium's properties need to be considered. This is generally well established, yet still within interactive systems design, the properties of a technological medium are often glossed over. That is, technologies are often black-boxed without much thought given to how their distinctive material properties open up the design space. In this paper, we experiment with a technology to see what might be gained from intentionally and systematically investigating its properties. Specifically, we look upon Bluetooth from the perspective of being a design material and examine how its properties from that perspective can be used to shape design thinking. Using four example cases or "sketches", we show that Bluetooth's properties, often seen as constraints, can provide useful building blocks for designing interactive systems.

References

[1]
Aalto, A. et al. (2004) Bluetooth and WAP Push Based Location-Aware Mobile Advertising System. MobiSys'04, Boston, USA.
[2]
Anderson, R. J. (1994). Representations and requirements: the value of ethnography in system design. Human-Computer Interaction, 9(1), 151--182.
[3]
Baumann, S. et al. (2007) BluetunA: Let Your Neighbour Know What Music You Like. CHI'07, San Jose, USA.
[4]
Buxton, B. (2007) Sketching User Experiences - Getting the Design Right and the Right Design. Morgan Kaufmann.
[5]
Davies, N. et al. (2009) Using Bluetooth Device Names to Support Interaction in Smart Environments. MobiSys'09, Krakóv, Poland.
[6]
Fallman, D. (2003) Design-oriented human-computer interaction. CHI'03, Ft. Lauderdale, Florida, USA.
[7]
Gellersen, H. et al. (2005) UbiPhysics: Designing for physically integrated interaction. Ubicomp'05, Tokyo, Japan.
[8]
Greenberg, S. and Buxton, B. (2008). Usability evaluation considered harmful (some of the time). CHI'08. Florence, Italy.
[9]
Hallnäs, L. and Redström, J. (2006). Interaction Design - Foundations, Experiments, The Interactive Institute, The Swedish School of Textiles, and University College of Borås.
[10]
Kinberg, T. and Jones, T. (2007) "Merolyn the Phone": A Study of Bluetooth Naming Practices. Ubicomp'07, Innsbruck, Austria.
[11]
Kostakos, V., O'Neill, E. and Jones, S. (2008) Social Networking 2.0. CHI'08, Florence, Italy.
[12]
Kursat Ozenc, F. et al. (2010) How to support designers in getting hold of the immaterial material of software. Proceedings of the 28th international conference on Human factors in computing systems. Atlanta, Georgia, USA, ACM.
[13]
Lautamäki, J. and Suomela, R. (2008) Usimg Player Proximity in Mobile Multiplayer Games -- Experiences from Sandman. ACE'08, Yokohama, Japan.
[14]
Linehan, C. et al. (2010). Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems. Atlanta, Georgia, USA, ACM: 2695--2704.
[15]
Ljungblad, S. and Holmquist, L. E. (2007). Transfer Scenarios: Grounding Innovation with Marginal Practices. CHI 2007, San Jose, CA, USA.
[16]
Löwgren, J. and Stolterman, E. (2004). Thoughtful Interaction Design: A Design Perspective on Information Technology, The MIT Press.
[17]
Maunder, A., Marsden, G. and Harper, R. (2007) Creating and sharing multi-media packages using large situated public displays and mobile phones. MobileHCI'07, Singapore.
[18]
Niemi, J., Sawano, S. and Waern, A. (2005) Involving Non-Players in Pervasive Games. Critical Computing 2005, Aarhus, Denmark.
[19]
O'Neill, E. et al. (2006) Instrumenting the city: developing methods for observing and understanding the digital cityspace. In: Dourish, P. and Friday, A. (eds.) UbiComp'06. LNCS, vol. 4206, Springer, Heidelberg.
[20]
Paulos, E. and Goodman, E. (2004) The familiar stranger: anxiety, comfort, and play in public places. CHI'04, Vienna, Austria.
[21]
Rudström, Å. Höök, K. and Svensson, M. (2005). Social positioning: Designing the Seams between Social, Physical and Digital Space. HCII'05, Las Vegas, USA.
[22]
Schön, D. A. (1983). The Reflective Practitioner: How professionals think in action. London, Temple Smith.
[23]
Spanek, R., Kovar, P. and Pirkl, P (2007) The BlueGame Project: Ad-hoc Multilayer Mobile Game with Social Dimension. CoNEXT'07, New York, USA.
[24]
Sundström, P., Taylor, A. S., Grufberg, K., Wirström, N., Belenguer, J. S., and Lundén, M. (2011). Inspirational Bits - Towards a Shared Understanding of the Digital Material. CHI'11, May 7--11, Vancouver, BC.
[25]
Thom-Santelli, J., Ainslie, A. and Gay, G. (2007) Location, Location, Location: A Study of Bluejacking Practices. CHI'07, San Jose, USA.

Cited By

View all
  • (2022)A Design-Led Exploration of Material Interactions Between Machine Learning and Digital Portraiture[ ] With Design: Reinventing Design Modes10.1007/978-981-19-4472-7_211(3268-3283)Online publication date: 6-Nov-2022
  • (2021)Towards A Process Model for Co-Creating AI ExperiencesProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462012(1529-1543)Online publication date: 28-Jun-2021
  • (2020)transTexture Lamp: Understanding Lived Experiences with Deformation Through a Materiality LensProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376721(1-13)Online publication date: 21-Apr-2020
  • Show More Cited By

Index Terms

  1. Sketching in software and hardware Bluetooth as a design material

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    MobileHCI '11: Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
    August 2011
    781 pages
    ISBN:9781450305419
    DOI:10.1145/2037373
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    • Nokia
    • Swedish Institute of Computer Science: Swedish Institute of Computer Science
    • ERICSSON

    In-Cooperation

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 30 August 2011

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. Bluetooth
    2. design
    3. design materials
    4. inspirational bits
    5. material properties
    6. the digital material

    Qualifiers

    • Research-article

    Conference

    MobileHCI '11
    Sponsor:
    • Swedish Institute of Computer Science

    Acceptance Rates

    Overall Acceptance Rate 202 of 906 submissions, 22%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)8
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 25 Jan 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2022)A Design-Led Exploration of Material Interactions Between Machine Learning and Digital Portraiture[ ] With Design: Reinventing Design Modes10.1007/978-981-19-4472-7_211(3268-3283)Online publication date: 6-Nov-2022
    • (2021)Towards A Process Model for Co-Creating AI ExperiencesProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462012(1529-1543)Online publication date: 28-Jun-2021
    • (2020)transTexture Lamp: Understanding Lived Experiences with Deformation Through a Materiality LensProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376721(1-13)Online publication date: 21-Apr-2020
    • (2016)From Ecological Sounding Artifacts Towards Sonic Artifact EcologiesProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2892583(560-570)Online publication date: 7-May-2016
    • (2015)Designing interaction: How do interaction design students address interaction?International Journal of Technology and Design Education10.1007/s10798-015-9314-326:3(439-459)Online publication date: 10-May-2015
    • (2014)Material interactions with tangible tabletopsProceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational10.1145/2639189.2639200(441-450)Online publication date: 26-Oct-2014
    • (2013)Materializing trust as an understandable digital conceptCHI '13 Extended Abstracts on Human Factors in Computing Systems10.1145/2468356.2468704(1933-1936)Online publication date: 27-Apr-2013
    • (2012)A Novel Application of Open Source Technologies to Measure Agile Software Development ProcessOpen Source Systems: Long-Term Sustainability10.1007/978-3-642-33442-9_28(316-321)Online publication date: 2012

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media