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Please enjoy!?: 2nd workshop on playful experiences in mobile HCI

Published: 30 August 2011 Publication History

Abstract

This workshop, following one with the same name held at Mobile HCI 2010, aims at further exploring different approaches and challenges in studying playfulness as a mode of interacting with mobile technology.

References

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Bekker, T., Sturm, J. and Eggen, J. (2010) Designing Playful Interactions for social interaction and physical play, Personal and Ubiquitous Computing, 14(5), 285--296
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Bekker, M. M. and Sturm, J. (2009) Stimulating Physical and Social Activity through Open-Ended Play, Interact 2009, Uppsala, Sweden, 952--953.
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Bichard, J-P, Waern, A. (2008). Pervasive play, immersion and story: designing interference, Proc. of DIGRA'08
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Costello, B. and Edmonds, E. (2007). A Study in Play, Pleasure and Interaction Design. Proc. of DPPI'07.
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Csíkszentmihályi, M. (1990). Flow: The psychology of optimal experience. New York: Harper Row.
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Davenport, G., L. E., H., and Thomas, M. (1998). Fun: A condition of creative research. IEEE Multimedia, 1998. 5(3): p. 10--15.
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Esbjörnsson, M., Brown, B., Juhlin, O., Normark, D., Östergren, M., and Laurier, E. (2006). Watching the cars go round and round: Designing for active spectating. Proc. of CHI'06. ACM.
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Håkansson, M. (2009). Playing with Context: Explicit and Implicit Interaction in Mobile Media Applications, Department of Computer and Systems Sciences Stockholm University.
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Jarkievich, P., Frankhammar, M., and Fernaeus, Y. (2008). In the hands of children: Exploring the use of mobile phone functionality in casual play settings. Proc. of Mobile HCI. ACM.
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Juhlin, O. and Weilenmann, A. (2008). Hunting for Fun: Solitude and Attentiveness in Collaboration. Proc. of CSCW'08.
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Korhonen, H., Montola, M., and Arrusvuori, J. (2009). Understanding playful user experience through digital games. Proc. of DPPI'09.
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Lindley, S. E., R. Harper, and A. Sellen. (2010) Designing a technological playground: a field study of the emergence of play in household messaging, in CHI'10. ACM.
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Romero, N. A., Sturm, J., Bekker, M. M., Valk, L. de and Kruitwagen, S, (2010) Playful Persuasion to support older adults? social and physical activities, Special Issue on Inclusive Design, Interacting with Computers, 22(6): 485--495.
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Stebbins, R. A. (1997). Casual leisure: a conceptual statement. Leisure Studies, 1997. 1997(16): p. 17--2

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MobileHCI '11: Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
August 2011
781 pages
ISBN:9781450305419
DOI:10.1145/2037373

Sponsors

  • Nokia
  • Swedish Institute of Computer Science: Swedish Institute of Computer Science
  • ERICSSON

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 August 2011

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MobileHCI '11
Sponsor:
  • Swedish Institute of Computer Science

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