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GAMIC: exaggerated real time character animation control method for full-body gesture interaction systems

Published: 07 August 2011 Publication History

Abstract

This article reports a new method and tools for exaggerated real-time character animation control method for full-body gesture interaction systems. Game Action Motion Interaction Controller (GAMIC) is a motion interaction design tool that can be used by motion interaction designer with KINECT andWiiRemote. It comprises a generic evaluation function with thresholds and does not require any additional programming.

Cited By

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  • (2017)Full-Body Locomotion Reconstruction of Virtual Characters Using a Single Inertial Measurement UnitSensors10.3390/s1711258917:11(2589)Online publication date: 10-Nov-2017
  • (2017)Performance-Driven Hybrid Full-Body Character Control for Navigation and Interaction in Virtual Environments3D Research10.1007/s13319-017-0124-08:2(1-15)Online publication date: 1-Jun-2017
  • (2013)Utilizing Gesture Recognition Technology in Children's Interactive StorybookProceedings of International Conference on Making Sense of Converging Media10.1145/2523429.2523474(76-79)Online publication date: 1-Oct-2013
  • Show More Cited By

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  1. GAMIC: exaggerated real time character animation control method for full-body gesture interaction systems

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      cover image ACM Conferences
      SIGGRAPH '11: ACM SIGGRAPH 2011 Posters
      August 2011
      92 pages
      ISBN:9781450309714
      DOI:10.1145/2037715
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 07 August 2011

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      Cited By

      View all
      • (2017)Full-Body Locomotion Reconstruction of Virtual Characters Using a Single Inertial Measurement UnitSensors10.3390/s1711258917:11(2589)Online publication date: 10-Nov-2017
      • (2017)Performance-Driven Hybrid Full-Body Character Control for Navigation and Interaction in Virtual Environments3D Research10.1007/s13319-017-0124-08:2(1-15)Online publication date: 1-Jun-2017
      • (2013)Utilizing Gesture Recognition Technology in Children's Interactive StorybookProceedings of International Conference on Making Sense of Converging Media10.1145/2523429.2523474(76-79)Online publication date: 1-Oct-2013
      • (2012)AccuMotionProceedings of the 2012 Virtual Reality International Conference10.1145/2331714.2331732(1-5)Online publication date: 28-Mar-2012

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