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Stereoscopic media editing based on 3D cinematography principles

Published: 07 August 2011 Publication History
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    Developments of stereoscopic displays and binocular cameras have made capture and display of stereoscopic media easy. There will be strong needs for stereoscopic media processing to crop, make transitions, resize or stabilize stereoscopic imagery as for conventional 2D media. However, despite of fast progresses on hardware, few have been made towards the stereoscopic media processing side, especially for stereoscopic media captured by consumers. This paper introduces 3D cinematography principles and applies them to stereoscopic media processing to maintain viewing comfort and pleasure. Stereoscopic video stabilization and stereoscopic photo slideshows are used as examples to demonstrate these principles' usage in stereoscopic media processing.

    References

    [1]
    Lee, K.-Y., Chuang, Y.-Y., Chen, B.-Y., and Ouhyoung, M. 2009. Video stabilization using robust feature trajectories. In Proceedigns of the IEEE ICCV, 1397--1404.
    [2]
    Mendiburu, B. 2009. 3D movie making: stereoscopic digital cinema from script to screen. Focal Press.

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    1. Stereoscopic media editing based on 3D cinematography principles

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        cover image ACM Conferences
        SIGGRAPH '11: ACM SIGGRAPH 2011 Posters
        August 2011
        92 pages
        ISBN:9781450309714
        DOI:10.1145/2037715
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        Published: 07 August 2011

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