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Modality switching and performance in a thought and speech controlled computer game

Published: 14 November 2011 Publication History

Abstract

Providing multiple modalities to users is known to improve the overall performance of an interface. Weakness of one modality can be overcome by the strength of another one. Moreover, with respect to their abilities, users can choose between the modalities to use the one that is the best for them. In this paper we explored whether this holds for direct control of a computer game which can be played using a brain-computer interface (BCI) and an automatic speech recogniser (ASR). Participants played the games in unimodal mode (i.e. ASR-only and BCI-only) and multimodal mode where they could switch between the two modalities. The majority of the participants switched modality during the multimodal game but for the most of the time they stayed in ASR control. Therefore multimodality did not provide a significant performance improvement over unimodal control in our particular setup. We also investigated the factors which influence modality switching. We found that performance and peformance-related factors were prominently effective in modality switching.

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  • (2022)Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and ReuseACM Transactions on Computer-Human Interaction10.1145/349055429:4(1-43)Online publication date: 31-Mar-2022
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cover image ACM Conferences
ICMI '11: Proceedings of the 13th international conference on multimodal interfaces
November 2011
432 pages
ISBN:9781450306416
DOI:10.1145/2070481
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 14 November 2011

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Author Tags

  1. SSVEP
  2. automatic speech recogniser
  3. brain-computer interface
  4. games
  5. hybrid BCI
  6. multimodal interaction

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Cited By

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  • (2022)The Butterfly Effect: Novel Opportunities for Steady-State Visually-Evoked Potential Stimuli in Virtual RealityProceedings of the Augmented Humans International Conference 202210.1145/3519391.3519397(254-266)Online publication date: 13-Mar-2022
  • (2022)Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and ReuseACM Transactions on Computer-Human Interaction10.1145/349055429:4(1-43)Online publication date: 31-Mar-2022
  • (2019)A conceptual space for EEG-based brain-computer interfacesPLOS ONE10.1371/journal.pone.021014514:1(e0210145)Online publication date: 3-Jan-2019
  • (2017)Designing Guiding Systems for Brain-Computer InterfacesFrontiers in Human Neuroscience10.3389/fnhum.2017.0039611Online publication date: 31-Jul-2017
  • (2016)Design and Evaluation of Fusion Approach for Combining Brain and Gaze Inputs for Target SelectionFrontiers in Neuroscience10.3389/fnins.2016.0045410Online publication date: 7-Oct-2016
  • (2016)Multi-Brain BCIProceedings, Part I, 10th International Conference on Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience - Volume 974310.1007/978-3-319-39955-3_8(79-90)Online publication date: 17-Jul-2016
  • (2014)A combination of brain-computer interaction and eye tracking paradigmes for multimodal interactionProceedings of the 2014 Ergonomie et Informatique Avancée Conference - Design, Ergonomie et IHM: quelle articulation pour la co-conception de l'interaction10.1145/2671470.2671486(110-113)Online publication date: 15-Oct-2014
  • (2014)Multimodal Input for Perceptual User InterfacesInteractive Displays10.1002/9781118706237.ch9(285-312)Online publication date: 12-Jul-2014
  • (2013)Assessing Brain-Computer Interfaces for Controlling Serious Games2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)10.1109/VS-GAMES.2013.6624222(1-4)Online publication date: Sep-2013
  • (2013)Evaluation and Comparison of a Multimodal Combination of BCI Paradigms and Eye Tracking With Affordable Consumer-Grade Hardware in a Gaming ContextIEEE Transactions on Computational Intelligence and AI in Games10.1109/TCIAIG.2012.22300035:2(150-154)Online publication date: Jun-2013
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