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10.1145/2073304.2073316acmconferencesArticle/Chapter ViewAbstractPublication Pagessiggraph-asiaConference Proceedingsconference-collections
research-article

Skeleton-based diverse creature design tool for mass production

Published: 12 December 2011 Publication History

Abstract

The purpose of our project is to develop digital tools that will help to simplify the task of creature design in large-scale media projects. When working on an animation or game that requires hundreds of unique creature designs, many artists find it challenging to maintain consistency and quality in every new design. As a result, even the most creative artists must often go through a long and tedious period of revisions before they arrive at final creature designs that are satisfactory to the director. To reduce the amount of time and resources needed for this critical revisions stage, we have designed a prototyping tool which can use existing designs to rapidly generate unique iterations.

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cover image ACM Conferences
SA '11: SIGGRAPH Asia 2011 Posters
December 2011
61 pages
ISBN:9781450311373
DOI:10.1145/2073304
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

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Published: 12 December 2011

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SA '11
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SA '11: SIGGRAPH Asia 2011
December 12 - 15, 2011
Hong Kong, China

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Overall Acceptance Rate 178 of 869 submissions, 20%

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