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Extinction transmittance maps

Published: 12 December 2011 Publication History

Abstract

The interaction between light and participating media involves complex physical phenomena such as light absorption and scattering. The radiance transmitted through a medium then depends on the variations of scattering and extinction along potentially complex light paths, yielding soft light shafts and shadowing (Figure 1).

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References

[1]
Cerezo, E., Perez, F., Pueyo, X., Seron, F., and Sillion, F. 2005. A survey on participating media rendering techniques. The Visual Computer 21, 5, 303--328.
[2]
Delalandre, C., Gautron, P., Marvie, J.-E., and François, G. 2011. Transmittance function mapping. In Proceedings of I3D, 31--38.
[3]
Jansen, J., and Bavoil, L. 2010. Fourier opacity mapping. In Proceedings of I3D, 165--172.
[4]
Lokovic, T., and Veach, E. 2000. Deep shadow maps. In Proceedings of SIGGRAPH, 385--392.
[5]
Zhou, K., Ren, Z., Lin, S., Bao, H., Guo, B., and Shum, H.-Y. 2008. Real-time smoke rendering using compensated ray marching. In Proceedings of SIGGRAPH, 1--12.

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  • (2017)How to build a fantasy world based on realitySIGGRAPH Asia 2017 Courses10.1145/3134472.3134475(1-95)Online publication date: 27-Nov-2017
  • (2016)Rendering techniques of final fantasy XVACM SIGGRAPH 2016 Talks10.1145/2897839.2927398(1-2)Online publication date: 24-Jul-2016
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cover image ACM Conferences
SA '11: SIGGRAPH Asia 2011 Sketches
December 2011
87 pages
ISBN:9781450311380
DOI:10.1145/2077378
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

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Published: 12 December 2011

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SA '11
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SA '11: SIGGRAPH Asia 2011
December 12 - 15, 2011
Hong Kong, China

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Cited By

View all
  • (2021)Interactive Path Tracing and Reconstruction of Sparse VolumesProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/34512564:1(1-19)Online publication date: 28-Apr-2021
  • (2017)How to build a fantasy world based on realitySIGGRAPH Asia 2017 Courses10.1145/3134472.3134475(1-95)Online publication date: 27-Nov-2017
  • (2016)Rendering techniques of final fantasy XVACM SIGGRAPH 2016 Talks10.1145/2897839.2927398(1-2)Online publication date: 24-Jul-2016
  • (2014)A Survey of Volumetric Illumination Techniques for Interactive Volume RenderingComputer Graphics Forum10.1111/cgf.1225233:1(27-51)Online publication date: 1-Feb-2014

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