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Game behavior pattern modeling for game bots detection in MMORPG

Published: 14 January 2010 Publication History
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  • Abstract

    Game industry, especially MMORPG (Massively Multiplayer Online Role Playing Game) has been rapidly expanding in these days. But at the same time, lots of online game security incidents have been increasing and getting more diverse. One of the most critical security incidents is 'Game Bots', which mimic human player's playing behaviors. Bot users can get a lot of benefic game elements (experience point, item, etc.) without any effort, and it is considered unfair to other players. Plenty of game companies try to prevent bots, but it does not work well. In this paper, we propose a behavior pattern model for detecting bots. We analyzed behaviors of human players as well as bots and identified six game features to build the model to differentiate bots from human players. Based on these features, we can construct a solution which can detect bots.

    References

    [1]
    H. B. Chang, K. K. Kim, S. J. Lee, "The Study of Information Security Technologies for Security Incidents in Onhne Game Service," Information Systems Review, vol.9, no.3, 2007.
    [2]
    http://www.ahnlab.co.kr/
    [3]
    http://www.inca.co.kr/
    [4]
    H. Kim, S. Hong and J. Kim, "Detection of Auto Programs for MMORPGs," Springer, AI 2005: Advances in Artificial Intelligence, pp.1281--1284, 2005.
    [5]
    K. Chen, A. Liao, H. K. Pao and H. H. Chu, "Game Bot Detection Based on Avatar Trajectory," Entertainment Computing-ICEC, pp.94--105, 2008.
    [6]
    P. Laurens, R. F. Paige, P. J. Brooke and H. Chivers, "A Novel Approach to the Detection of Cheating in Multiplayer Online Games," 12th IEEE International Conference on Engineering Complex Computer Systems, pp.97--106, 2007.
    [7]
    http://www.openkore.com/
    [8]
    http://www.ragnarok.co.kr/

    Cited By

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    • (2022)Cheating and Detection Method in Massively Multiplayer Online Role-Playing Game: Systematic Literature ReviewIEEE Access10.1109/ACCESS.2022.317211010(49050-49063)Online publication date: 2022
    • (2016)Multimodal game bot detection using user behavioral characteristicsSpringerPlus10.1186/s40064-016-2122-85:1Online publication date: 26-Apr-2016

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    1. Game behavior pattern modeling for game bots detection in MMORPG

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      cover image ACM Conferences
      ICUIMC '10: Proceedings of the 4th International Conference on Uniquitous Information Management and Communication
      January 2010
      550 pages
      ISBN:9781605588933
      DOI:10.1145/2108616
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 14 January 2010

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      Author Tags

      1. MMORPG
      2. game bot
      3. pattern modeling

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      • (2022)Cheating and Detection Method in Massively Multiplayer Online Role-Playing Game: Systematic Literature ReviewIEEE Access10.1109/ACCESS.2022.317211010(49050-49063)Online publication date: 2022
      • (2016)Multimodal game bot detection using user behavioral characteristicsSpringerPlus10.1186/s40064-016-2122-85:1Online publication date: 26-Apr-2016

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