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abstract

Incentives for emotional multimedia tagging

Published: 11 February 2012 Publication History

Abstract

In this paper we describe our emotional search engine and a multi-layered approach to an incentive system, incorporating concepts of role-playing games and gaming platforms with the purpose of motivating users to become active parts of the community and provide the necessary emotional tagging for our search engine.

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References

[1]
Cormode, G., and Krishnamurthy, B. Differences between Web1.0 and Web2.0. First Monday 13, 6 (2008).
[2]
Jakobsson, M. The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices. Game Studies. International Journal of Computer Game Research 11, 1 (2011). http://gamestudies.org/1101/articles/jakobsson.
[3]
Knautz, K., Siebenlist, T., and Stock, W.G. MEMOSE. Search Engine for Emotions in Multimedia Documents. In Proc. SIGIR 2010, ACM Press (2010), 791--792.
[4]
von Ahn, L., and Dabbish, L. Designing Games with a Purpose. Commun ACM 51, 8 (2008), 58--67.
[5]
Zichermann, G., and Cunningham, C. Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. O'Reilly Media, 2011.
[6]
Zichermann, G., and Linder, J. Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests. John Wiley & Sons, 2010.

Cited By

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  • (2016)Gamification Solutions to Enhance Software User Engagement—A Systematic ReviewInternational Journal of Human-Computer Interaction10.1080/10447318.2016.118333032:8(613-642)Online publication date: 2-May-2016
  • (2015)The Gamification ExperienceGamification10.4018/978-1-4666-8200-9.ch001(1-20)Online publication date: 31-Mar-2015

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Published In

cover image ACM Conferences
CSCW '12: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
February 2012
388 pages
ISBN:9781450310512
DOI:10.1145/2141512
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 11 February 2012

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Author Tags

  1. achievements
  2. badges
  3. emotional tagging
  4. gamification
  5. incentive system
  6. memose
  7. rewards

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CSCW '12
Sponsor:
CSCW '12: Computer Supported Cooperative Work
February 11 - 15, 2012
Washington, Seattle, USA

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Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

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Cited By

View all
  • (2016)Gamification Solutions to Enhance Software User Engagement—A Systematic ReviewInternational Journal of Human-Computer Interaction10.1080/10447318.2016.118333032:8(613-642)Online publication date: 2-May-2016
  • (2015)The Gamification ExperienceGamification10.4018/978-1-4666-8200-9.ch001(1-20)Online publication date: 31-Mar-2015

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