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Toward game orchestration: tangible manipulation of in-game experiences

Published: 19 February 2012 Publication History

Abstract

We define game orchestration as the activity of creating experiences for game players at run-time. This paper presents a design space for game orchestration techniques, and describes two novel game orchestration systems.

References

[1]
Agustin, M., Chuang, G., Delgado, A., Ortega, A., Seaver, J. and Buchanan, J. W., Game Sketching, in Proc. DIMEA, ACM Press (2007), 36--43.
[2]
Peinado, F., Gervais, P., Goebel, S., Spierling, U., Hoffman, A., Iurgel, I., Schneider, O., Dechau, J. and Feix, A., Transferring Game Mastering Laws to Interactive Digital Storytelling, in Technologies for Interactive Digital Storytelling and Entertainment, LNCS 3105 (2004), 48--54.
[3]
Magerkurth, C., Röcker, C. and Engelke, T., From the Virtual to the Physical: the Gradual Transition to Pervasive Games, in Proc. FuturePlay (2006).
[4]
Smith, J. D. and Graham, T. C. N., Raptor: Sketching Games with a Tabletop Computer, in Proc. FuturePlay, ACM Press (2010), 191--198.

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  1. Toward game orchestration: tangible manipulation of in-game experiences

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    cover image ACM Conferences
    TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
    February 2012
    413 pages
    ISBN:9781450311748
    DOI:10.1145/2148131
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 19 February 2012

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    Author Tags

    1. game orchestration
    2. tabletop interfaces

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