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Science fiction in computer science education

Published: 29 February 2012 Publication History

Abstract

The use of science fiction (SF) to engage students in computer science learning is becoming more popular [1-6]. There is ample material available to help both undergraduate and graduate students make connections between technical content and human experience, from Star Trek to The Hitchhiker's Guide to the Galaxy to 2001: A Space Odyssey to I, Robot and many others. Fiction can be included in technical courses or used to draw students into the field in introductory classes. The panelists, who represent a range of schools, perspectives and classes, will present brief overviews (5-8 minutes) of how they have used science fiction to engage students in technical topics as well as ethical and societal issues related to computing. After the overviews, there will be plenty of time for discussion of examples used within the community and ways to make connections between science fiction and particular classes or topics. We will be gathering additional examples from the discussion and making them available online.

References

[1]
Sanderson, D. 2004. Using science fiction to teach computer science. Proc. WWW@10. Terra Haute, IN, 9/30--10/1/2004.
[2]
Want, R. 2008. The seeds of inspiration. IEEE Pervasive Computing 7, No. 3, 2--3.
[3]
Schmitz, M., C. Endres and A. Butz. 2007. A survey of human-computer interaction design in science fiction movies. Proc. 2nd Internat'l Conf on Intelligent Technologies for Interactive Entertainment, 7:1--10.
[4]
VanderLeest, S. 2000. Perspectives on technology through science fiction. Proc. American Society for Engineering Education Annual Conference and Exposition.
[5]
Layton, D. 2010. Using the college science fiction class to teach technology and ethics: themes and methods. Proc. American Society for Engineering Education Annual Conference and Exposition.
[6]
Schurr, N., P. Varakantham, E. Bowring, M. Tambe and B. Grosz. 2007. Asimovian multiagents: applying laws of robotics to teams of humans and agents. Proc. 4th Internat'l. Conf. on Programming Multi-agent Systems, 41--55.
[7]
Bates, R. 2011. AI & SciFi: teaching writing, history, technology, literature and ethics. Proc. American Society for Engineering Education Annual Conference and Exposition.
[8]
Goldsmith, J. and N. Mattei. 2011. Using science fiction in AI classes. Proc. EAAI-11: The Second Symposium on Educational Advances in Artificial Intelligence.
[9]
Berne, R. 2005. Nanotalk: Conversations with Scientists and Engineers about Ethics, Meaning and Belief in the Development of Nanotechnology, Lawrence Erlbaum Associates.
[10]
Summet, J., Kumar, D., O'Hara, K., Walker, D., Ni, L., Blank, D., Balch, T. 2009. Personalizing CS1 with Robots, Proc. SIGCSE, 433--437.

Cited By

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  • (2023)Creating Safe Spaces for Instructor Identity in ComputingProceedings of the 54th ACM Technical Symposium on Computer Science Education V. 210.1145/3545947.3569603(1196-1197)Online publication date: 1-Mar-2023
  • (2023)SIGCSE Reads 2023Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 210.1145/3545947.3569596(1222-1223)Online publication date: 1-Mar-2023
  • (2023)“What if everyone is able to program?” – Exploring the Role of Software Development in Science FictionProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581436(1-13)Online publication date: 19-Apr-2023
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Published In

cover image ACM Conferences
SIGCSE '12: Proceedings of the 43rd ACM technical symposium on Computer Science Education
February 2012
734 pages
ISBN:9781450310987
DOI:10.1145/2157136
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 February 2012

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Author Tags

  1. computer science education methods
  2. science fiction

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SIGCSE '12
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SIGCSE '12: The 43rd ACM Technical Symposium on Computer Science Education
February 29 - March 3, 2012
North Carolina, Raleigh, USA

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SIGCSE '12 Paper Acceptance Rate 100 of 289 submissions, 35%;
Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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SIGCSE Virtual 2024
1st ACM Virtual Global Computing Education Conference
December 5 - 8, 2024
Virtual Event , NC , USA

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Cited By

View all
  • (2023)Creating Safe Spaces for Instructor Identity in ComputingProceedings of the 54th ACM Technical Symposium on Computer Science Education V. 210.1145/3545947.3569603(1196-1197)Online publication date: 1-Mar-2023
  • (2023)SIGCSE Reads 2023Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 210.1145/3545947.3569596(1222-1223)Online publication date: 1-Mar-2023
  • (2023)“What if everyone is able to program?” – Exploring the Role of Software Development in Science FictionProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581436(1-13)Online publication date: 19-Apr-2023
  • (2023)Science Fiction and Engineering: Between Dystopias, (E)Utopias, and UchroniasRethinking Technology and Engineering10.1007/978-3-031-25233-4_17(225-238)Online publication date: 29-Apr-2023
  • (2022)SIGCSE Reads 2022: Using Challenging Stories in your ClassroomProceedings of the 53rd ACM Technical Symposium on Computer Science Education V. 210.1145/3478432.3499032(1061-1062)Online publication date: 3-Mar-2022
  • (2022)Social Robotics and Synthetic Ethics: A Methodological Proposal for ResearchInternational Journal of Social Robotics10.1007/s12369-022-00874-115:12(2075-2085)Online publication date: 8-Apr-2022
  • (2022)Charting Science Fiction in Computer Science LiteratureIntelligent Technologies for Interactive Entertainment10.1007/978-3-030-99188-3_7(100-126)Online publication date: 25-Mar-2022
  • (2021)SIGCSE Reads 2021: Using the Stories in your ClassroomProceedings of the 52nd ACM Technical Symposium on Computer Science Education10.1145/3408877.3432583(465-466)Online publication date: 3-Mar-2021
  • (2021)Science Fiction—An Untapped Opportunity in HCI Research and EducationDesign, User Experience, and Usability: UX Research and Design10.1007/978-3-030-78221-4_3(34-47)Online publication date: 3-Jul-2021
  • (2020)SIGCSE Reads 2020Proceedings of the 51st ACM Technical Symposium on Computer Science Education10.1145/3328778.3366996(325-326)Online publication date: 26-Feb-2020
  • Show More Cited By

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