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Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics

Published: 29 June 2011 Publication History

Abstract

While game mechanics are a primary focus in game design and game studies, they have been little discussed in the context of introductory game creation and programming environments. But game mechanics are central here as well, with different tools supporting the elements needed for some game mechanics (and genres) but not others. Research suggests many children, especially girls, want to create games based on dynamic relationships, social interactions, and storytelling. But game creation tools aimed at beginners offer no support for game mechanics that would enable such games. This inspires our work on Kodu AI Lab, a set of extensions to Kodu Game Lab, which we are iteratively developing and evaluating with middle school girls. This paper describes our first extensions (attitudes, learning, and fuzzy logic), the principles guiding them (simplicity, understandability, and expressiveness) and the results of our first evaluation. We conclude with our next planned development: extending the "say" command into a game mechanic.

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  1. Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics

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    cover image ACM Other conferences
    FDG '11: Proceedings of the 6th International Conference on Foundations of Digital Games
    June 2011
    356 pages
    ISBN:9781450308045
    DOI:10.1145/2159365
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 29 June 2011

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    Author Tags

    1. Kodu
    2. children
    3. computer science education
    4. game design
    5. game mechanics
    6. gender
    7. motivation
    8. programming
    9. programming environments

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    • Research-article

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    FDG'11
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    • SASDG
    FDG'11: Foundations of Digital Games
    June 29 - July 1, 2011
    Bordeaux, France

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    FDG '11 Paper Acceptance Rate 31 of 107 submissions, 29%;
    Overall Acceptance Rate 152 of 415 submissions, 37%

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    • (2019)Gender Difference in Self-Efficacy for Computational Thinking in K-12Encyclopedia of Education and Information Technologies10.1007/978-3-319-60013-0_193-1(1-16)Online publication date: 13-Apr-2019
    • (2017)“Her story was complex”: A Twine workshop for ten- to twelve-year-old girlsE-Learning and Digital Media10.1177/204275301668963513:5-6(212-226)Online publication date: 3-Feb-2017
    • (2017)From start to finish: teenagers on the autism spectrum developing their own collaborative gameJournal of Enabling Technologies10.1108/JET-02-2017-000411:2(31-42)Online publication date: 19-Jun-2017
    • (2017)Introducing “Kodu” to Implement Cross Curricular Based Scenarios in English for K-12 LearnersTeaching and Learning in a Digital World10.1007/978-3-319-73210-7_67(572-581)Online publication date: 27-Dec-2017
    • (2016)Video Game Making and ModdingHandbook of Research on the Societal Impact of Digital Media10.4018/978-1-4666-8310-5.ch010(238-267)Online publication date: 2016
    • (2016)Understanding the benefits of game jamsProceedings of the 2016 ITiCSE Working Group Reports10.1145/3024906.3024913(119-135)Online publication date: 9-Jul-2016
    • (2016)Smells in block-based programming languages2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)10.1109/VLHCC.2016.7739666(68-72)Online publication date: Sep-2016
    • (2015)Robotics rule-based formalism to specify behaviors in a visual programming environmentProceedings of the 2015 IEEE Blocks and Beyond Workshop (Blocks and Beyond)10.1109/BLOCKS.2015.7368999(45-47)Online publication date: 22-Oct-2015
    • (2015)We Can and Must Understand Computers NOWIntertwingled10.1007/978-3-319-16925-5_14(105-112)Online publication date: 2015

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