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Dynamic eye convergence for head-mounted displays improves user performance in virtual environments

Published: 09 March 2012 Publication History

Abstract

In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immersive systems that employ head-mounted displays these tasks could be quite challenging, due to lack of convergence of virtual cameras.
We present a mechanism that dynamically converges left and right cameras on target objects in VE. This mechanism simulates the natural process that takes place in real life automatically. As a result, the rendering system maintains optimal conditions for stereoscopic viewing of target objects at varying depths, in real time.
Building on our previous work, which introduced the eye convergence algorithm [Sherstyuk and State 2010], we developed a Virtual Reality (VR) system and conducted an experimental study on effects of eye convergence in immersive VE. This paper gives the full description of the system, the study design and a detailed analysis of the results obtained.

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  • (2024)CDMS: A real-time system for EEG-guided cybersickness mitigation through adaptive adjustment of VR content factorsDisplays10.1016/j.displa.2024.10270483(102704)Online publication date: Jul-2024
  • (2019)Keep It SimpleACM Transactions on Applied Perception10.1145/335390216:3(1-16)Online publication date: 6-Sep-2019
  • (2017)A dataset of stereoscopic images and ground-truth disparity mimicking human fixations in peripersonal spaceScientific Data10.1038/sdata.2017.344:1Online publication date: 28-Mar-2017
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cover image ACM Conferences
I3D '12: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
March 2012
220 pages
ISBN:9781450311946
DOI:10.1145/2159616
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 09 March 2012

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Author Tags

  1. hand-eye coordination
  2. stereoscopic vision

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  • Research-article

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I3D '12
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I3D '12: Symposium on Interactive 3D Graphics and Games
March 9 - 11, 2012
California, Costa Mesa

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Overall Acceptance Rate 148 of 485 submissions, 31%

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Cited By

View all
  • (2024)CDMS: A real-time system for EEG-guided cybersickness mitigation through adaptive adjustment of VR content factorsDisplays10.1016/j.displa.2024.10270483(102704)Online publication date: Jul-2024
  • (2019)Keep It SimpleACM Transactions on Applied Perception10.1145/335390216:3(1-16)Online publication date: 6-Sep-2019
  • (2017)A dataset of stereoscopic images and ground-truth disparity mimicking human fixations in peripersonal spaceScientific Data10.1038/sdata.2017.344:1Online publication date: 28-Mar-2017
  • (2016)GazeStereo3DACM Transactions on Graphics10.1145/2897824.292586635:4(1-13)Online publication date: 11-Jul-2016
  • (2016)Resolving the Vergence-Accommodation Conflict in Head-Mounted DisplaysIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2015.247385522:7(1912-1931)Online publication date: 25-May-2016
  • (2015)Improvements in the Visualization of Stereoscopic 3D Imagery3D Research10.1007/s13319-015-0058-36:3(1-15)Online publication date: 1-Sep-2015
  • (2014)Investigation of dynamic view expansion for head-mounted displays with head tracking in virtual environmentsProceedings of the 24th International Conference on Artificial Reality and Telexistence and the 19th Eurographics Symposium on Virtual Environments10.5555/2854457.2854466(37-44)Online publication date: 8-Dec-2014
  • (2013)Binocular cursorProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2470654.2466433(3169-3172)Online publication date: 27-Apr-2013

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