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Prom week

Published: 29 May 2012 Publication History
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  • Abstract

    Prom Week places players in a typical high-school, abuzz with excitement over the upcoming prom. Players indirectly sculpt the social landscape by having these hapless highschoolers engage in social exchanges with each other. The results of these social exchanges are many and varied---ranging from mild fluctuations in respect to characters professing their eternal love for one another---and are informed by over 5,000 sociocultural considerations encoded in first order logic. Through massaging the interpersonal relationships and learning the personal intricacies of the characters, the player can solve a series of social puzzles; such as making the class-nerd the Prom King, or bringing peace between feuding jocks and preppies.

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    • (2024)Generating Role-Playing Game Quests With GPT Language ModelsIEEE Transactions on Games10.1109/TG.2022.322848016:1(127-139)Online publication date: Mar-2024
    • (2023)Mapping the Unmappable: Reimagining Visual Representations of Interactive NarrativeThe Authoring Problem10.1007/978-3-031-05214-9_11(171-190)Online publication date: 2-Jan-2023
    • (2022)Automated Story Sifting Using Story ArcsProceedings of the 21st International Conference on Autonomous Agents and Multiagent Systems10.5555/3535850.3536071(1669-1671)Online publication date: 9-May-2022
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    cover image ACM Other conferences
    FDG '12: Proceedings of the International Conference on the Foundations of Digital Games
    May 2012
    332 pages
    ISBN:9781450313339
    DOI:10.1145/2282338

    Sponsors

    • SASDG: Society for the Advancement of the Science of Digital Games

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 29 May 2012

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    Author Tags

    1. experimental game
    2. puzzle games
    3. social simulation

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    • Research-article

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    FDG'12
    Sponsor:
    • SASDG

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    Overall Acceptance Rate 152 of 415 submissions, 37%

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    Cited By

    View all
    • (2024)Generating Role-Playing Game Quests With GPT Language ModelsIEEE Transactions on Games10.1109/TG.2022.322848016:1(127-139)Online publication date: Mar-2024
    • (2023)Mapping the Unmappable: Reimagining Visual Representations of Interactive NarrativeThe Authoring Problem10.1007/978-3-031-05214-9_11(171-190)Online publication date: 2-Jan-2023
    • (2022)Automated Story Sifting Using Story ArcsProceedings of the 21st International Conference on Autonomous Agents and Multiagent Systems10.5555/3535850.3536071(1669-1671)Online publication date: 9-May-2022
    • (2022)Interactive Narrative and Story-tellingThe Handbook on Socially Interactive Agents10.1145/3563659.3563674(463-492)Online publication date: 27-Oct-2022
    • (2022)Neighborly: A Sandbox for Simulation-based Emergent Narrative2022 IEEE Conference on Games (CoG)10.1109/CoG51982.2022.9893631(425-432)Online publication date: 21-Aug-2022
    • (2022)Interviewing a Virtual Suspect: Conversational Game Characters Using AlexaVideogame Sciences and Arts10.1007/978-3-030-95305-8_8(98-112)Online publication date: 1-Jan-2022
    • (2022)The Handbook on Socially Interactive AgentsundefinedOnline publication date: 27-Oct-2022
    • (2021)Little Computer PeopleProceedings of the ACM on Human-Computer Interaction10.1145/34746725:CHI PLAY(1-30)Online publication date: 6-Oct-2021
    • (2021)Pedagogical Challenges in Social Physics AuthoringInteractive Storytelling10.1007/978-3-030-92300-6_4(34-47)Online publication date: 4-Dec-2021
    • (2021)A Quantified Analysis of Bad News for Story Sifting InterfacesInteractive Storytelling10.1007/978-3-030-92300-6_13(142-156)Online publication date: 4-Dec-2021
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