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Design guidelines for software products: a common look and feel or a fantasy?

Published: 01 September 1996 Publication History
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References

[1]
Cox, K., and Walker, D. User Interface Design. Simon and Schuster, New York, NY, 1993.
[2]
Macintosh Human Interface Guidelines. Apple Computer Company, Cupertino, CA, 1992.
[3]
Weinshenk, S., and Yeo, S. C. Guidelines for Enterprise-Wide GUI Design. John Wiley and Sons, New York, NY, 1995.
[4]
The Windows Interface Guidelines for Soft, rare Design. Microsoft Press, Redmond, WA, 1995.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 September 1996
Published in INTERACTIONS Volume 3, Issue 5

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  • (2010)Voice interactive classroom, a service-oriented software architecture for speech-enabled learningJournal of Network and Computer Applications10.1016/j.jnca.2010.03.00533:5(603-610)Online publication date: 1-Sep-2010
  • (2003)The bull's-eyeProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/642611.642697(489-496)Online publication date: 5-Apr-2003
  • (2001)Making Guidelines Work through Collaboration: Integrating Standards and Guidelines into Software Development LifecycleTools for Working with Guidelines10.1007/978-1-4471-0279-3_18(191-196)Online publication date: 2001
  • (2001)An Organizational Learning Method for Applying Usability Guidelines and PatternsEngineering for Human-Computer Interaction10.1007/3-540-45348-2_15(141-155)Online publication date: 20-Dec-2001
  • (2000)A methodology and tools for applying context-specific usability guidelines to interface designInteracting with Computers10.1016/S0953-5438(99)00013-212:3(225-243)Online publication date: Jan-2000
  • (1997)Using organizational learning techniques to develop context-specific usability guidelinesProceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques10.1145/263552.263594(129-136)Online publication date: 1-Aug-1997

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